Combat, Round 3
In the previous round, Fang's jaws
closed around the femur of Skeleton #2, crushing it and causing the skeleton to collapse to the ground and stop moving.
Seat kicks the trapdoor shut and stands on it's sturdy surface. He swings the torch at Skeleton #3, but the flaming brand is awkward to swing and he misses.
Skeleton #1 rakes at Tali as he prepares to withdraw, but
to no avail.
The skeleton body of the black veiled woman flails at Raven's head,
One claw gouges a deep furrow accross Raven's cheek and into her shoulder.
Crit confirmed (6 damage total).
Raven responds with a lightning quick faint (which the creature again ignores), and drives her blade through the spine of the animated horror. It topples over in a heap of tattered black satin and bones. While the results of her strike were not unsatisfactory, Raven is certain that her feint and vital strike would have been far more effective on an intelligent, living opponent. She steps back a few feet to ready her defense again.
Skeleton #4 steps up to Raven (moves to E6) and tries to duplicate it's companion's strike, but
fails miserably.
OOC: Anvuss is up next. Patlin mentioned going out of town, so if we haven't heard from him by this afternoon, I'll decide what he does.
Initiative (Round 3):
Seat = 25
Skeleton #1 = 24
Raven = 21
Skeleton #4 = 20
* Action Paused *
Anvuss = 14
Tali = 9
Shoot & Fang = 9
Skeleton #5 = 8
Black Veiled Woman's Head = 8
Half-orc cultist = 6
Skeleton #3 = 6
Damage recap:
Tali (11 of 16 hp remaining)
Fang (9 of 13 hp remaining)
Raven (11 of 17 hp remaining)
Black veiled woman (Skeleton) (destroyed)
Skeleton #2 (destroyed)
[Sblock=Map]
Code:
A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |W |X |Y |Z
01 | | |**|ss|ss|**| | | | | | | | | | | | | | | | | | |
02 | | |**|ss|ss|**| | | | | | | | | | | | | | | | | | |
03 | | |**|Oc| |**| | | | | | | | | | | | | | | | | | |
04**|**|**|**|pp|pp|**|**|**|**| | | | | | | | | | | | | | | |
05**|CC| |Rn| | | | | |**| | | | | | | | | | | | | | | |
06**|CC|Ti| |S4| |Hd| | |**| | | | | | | | | | | | | | | |
07**|CC|S1| | | | | | |**| | | | | | | | | | | | | | | |
08**|CC|As|S5| | | | | |**| | | | | | | | | | | | | | | |
09**|CC| | | | | | | |**| | | | | | | | | | | | | | | |
10**|CC| |S3| | | | | |**| | | | | | | | | | | | | | | |
11**|CC|Se|Sh|Fg| |sW|[]| |**| | | | | | | | | | | | | | | |
12**|CC| |CC| |CC|CC| |CC|**| | | | | | | | | | | | | | | |
13**|**|**|**|**|**|**|**|**|**| | | | | | | | | | | | | | | |
14 | | | | | | | | | | | | | | | | | | | | | | | | |
15 | | | | | | | | | | | | | | | | | | | | | | | | |
16 | | | | | | | | | | | | | | | | | | | | | | | | |
17 | | | | | | | | | | | | | | | | | | | | | | | | |
18 | | | | | | | | | | | | | | | | | | | | | | | | |
19 | | | | | | | | | | | | | | | | | | | | | | | | |
20 | | | | | | | | | | | | | | | | | | | | | | | | |
21 | | | | | | | | | | | | | | | | | | | | | | | | |
22 | | | | | | | | | | | | | | | | | | | | | | | | |
23 | | | | | | | | | | | | | | | | | | | | | | | | |
24 | | | | | | | | | | | | | | | | | | | | | | | | |
25 | | | | | | | | | | | | | | | | | | | | | | | | |
26 | | | | | | | | | | | | | | | | | | | | | | | | |
Terrain:
** = Wall
ss = Stairs
pp = Portcullis (currently open)
[] = Trapdoor
CC = Stack of crates, varying in height
Empty spaces are clear, open terrain (stone floors in this case).
Foes:
Oc = Half-orc cultist with spear
Bw = Black veiled "woman"
Hd = Black veiled woman's head
S1-5 = Human skeletons
PCs:
Rn = Raven
Ti = Tali
As = Anvuss
Se = Seat, standing on a trapdoor.
Sh = Shoot
Fg = Fang
sW = location of summoned wolf
[/sblock]