ravenheart
Explorer
Yeah, as malraux said... the status in 'Unconscious' because they needed to name it something. But if the person was truly unconscious you then get into the whole issue that's been discussed ad nauseum about how then could a Warlord use 'Inspiring Word' wake someone up. If you can "yell them healthy" (as the joke has been made), then the person probably really isn't unconscious in the literal sense. I mean after all... if someone was truly knocked out with as much frequency and in such a short period of time as a D&D PC is... that person will have had so many concussions that they wouldn't be able to function after like two weeks of adventuring.
It's the classic conundrum of using fluff terminology to describe game crunch... how do you merge the two together to make some sort of cohesive narrative sense? In most cases (especially in 4E) you really can't. There will always be terms applied to statuses and actions that go against the logic of a narrative story. You have to just accept that although the game status of being 'removed from combat with the loss of all actions, and with the chance of the character being eliminated from the game entirely after three failed Saving Throws' is termed "Unconscious"... in actuality, the literal concept of unconsciousness is not necessarily what is happening to the character.
I agree, but I wish they could've come up with a better soultion, something like "Incapacitated". This, on the other hand doesn't necessarily carry the sensory depriving penalties that "Unconscious" would imply. There is also the issue of Helpless, which IMHO is not a very used or easily applicable condition - even existing powers imposing Helpless seem forced to me!
So maybe one could split the difference, eat up Helpless (like they did by removing dazed from dominated and immobilized from restrained) and be all the better for it? Here's what I'm suggesting:
Change all occurences of helpess into "grants combat advantage, can be subjected to a coup the grace". Change Coup the Grace to refer to the Unconscious or Incapacitated (see below) condition instead of a Helpless target.
Add the following condition:
Finally, you declare that when a character drops to 0 hp, they are "merely" incapacitated (unless it is unconscious due to some effect). You could keep some drama and/or realism going by saying that a failed death save causes a character to become unconscious until the end of his or her next turn (effectively dropping their defenses by an additional -5), and that they become (and remain) conscious when stabilized.Incapacitated - While a creature is incapacitated, it grants combat advantage, it can’t take actions, and it takes a -5 penalty to all defenses. It also can’t flank and can be the subject of a coup the grace. When a creature is subjected to this condition, it falls prone, if possible.
And now you have plausible, mechanical reason why a character can be roused by his or her ally's inspiring words (if you need such a reason). Now, I take this merely as a thought experiment, but I think I'll try it out in a game or two. Maybe someone else could too, and we could share experiences?
EDIT: Now that I think of it, this is a bit of a derail. I'll take it up int the house-rules forum.
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