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Healer Feat (reworket)

Forsaken One

First Post
Healer

Prerequisite: Cleric, Druid, Paladin, Ranger, Heal 8+ ranks.

Benefit: With this feat you are able to heal hit points of a character with your heal check

How it work's: By making a Heal check you are able to restore a creature's hit points. The DC of the check is equal to 10 + half the target's character level or half the creature's Hit Dice if they do not have a character level (round all fractions up). If you beat the DC, you may restore a number of hit points to the target equal to your Heal check minus the DC.

Just posting it here to see what people think?
 
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This makes healing between encounters a trivial task, as long as you have someone with decent skill. Consider a 5th level character, who could easily have +10 or better on Heal. The DC to heal another 5th level character is only 12. The healer could take 10 and heal 8 points of damage per round, every round.

I'm all for making healing easier (it beats carting all those wands of CLW around), but this seems a little too easy.
 

Hmm I see your point what if the DC was made to 10 + full targets level and they are unable to take 10 or take 20 they must roll a d20 and add there heal point's

Does this sound a little harder to you?
 

Using a heal check to restore significant amounts of HP is a Bad Thing, by the rules. Its too cheap, and too easy. You can easily save youself tens of thousands of gold and most of your spell slots every day, as written. Even if you make the check much harder, it can be circumvented and abused. Even in the epic level handbook only a few points can be restired by an increadibly hard DC, and no more than a few points per day.

Aside from making a specialized version of skill focus (+4 to long term care?) theres not really much you should do to the heal skill to make it stronger.
 

As a straight feat this makes healing too easy.

I have a Healer prestige class imc- one of the things they eventually learn to do is use their Heal skill to heal 1 hp to a wound inflicted within the last minute.
 

Healer
Prerequisite: Cleric, Druid, Paladin, Ranger, Heal 10+ ranks.
Benefit: With this feat you are able to heal hit points of a character with your heal check
How it work's: By making a Heal check you are able to restore a creature's hit points. The DC of the check is equal to 20 + 2 times target's character level or creature's Hit Dice if they do not have a character level. If you beat the DC, you may restore a number of hit points to the target equal to your Heal check minus the DC but no more then half target character/creature full hit points you may only be used once per week and are unable to take 20.

Ok i re-worket it what do you people think?
 

Instead of uping the DC I'd limit it's use to once a per character per battle. Then instead of making the amount healed however much you beat the DC I'd make it in clumbs of 5. So if you beat the DC by 12 you heal 3 hp. That way it'll never be better then a cure light wounds spell.

Also, you need to have a penalty for failure. If the fail the DC by ten or more then the target takes as much damage as the modified roll. Something like that.

With those additions I think a DC check of 15 + HD would work fine.
 


Allow d4 increments damage to be healed (so as to add more randomness)

What I'd do is make the DC 15 + Damage + heal value
to heal damage up to HP max. (heal value is the amount of d4s that are healed)

eg a character has damage 12 and the healer attempts to heal her with a heal value of 2 (allowing 2d4 hp to be healed)

DC = 15+12+2 = 29 if successful can heal 2d4 HP (2 - 8 HP healed)

Also I'd limit it to 'concious' characters only eg if the character is at 0 or less HP, heal cannot be used to raise HP above 0 (stablised)
 

On a slightly different note, remove the class requirements for the feat. Heal is already a skill that only a few classes have and (in my experience) only a very few players take. You should not penalize characters NOT of those classes who invest ranks in the Heal skill.
 

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