Healer/Medic Class Combo?

Whizbang Dustyboots said:
Er, that's all the Healer has on their spell list, though.

No, they have other spells. You just wouldn't know it from seeing them in play because they have to memorize their cures. Which blows for someone who gives up a lot of clerical features just to be good at healing.

And as for ranged healing via the Reach Spell feat, it's hardly worth it for a cure spell. Like I said, they should be able to do it innately if they're supposed to be good at it.

dvvega said:
The fact the healer doesn't draw AOO while healing allows her to stand right next to warriors/fighters and heal, using the Swift Action spell on herself to stay alive.

By the time the Healer gets that ability, their Concentration should be high enough they don't need it.

I've said it before, but I wish they'd called the Healer an Empath, and made her both a primo healer and an excellent noncombat, diplomat type of spellcaster. Sort of a Healer/Bard with a bit of Akashic thrown in. Neat, huh? ;)
 
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I think that between Healing Hands and the Augment Healing feat, they are pretty potent. I would give them spontaneous spellcasting, though, since their spell list is kinda reduced and specialized anyway.

PS: Sudden Empower is much better than Sudden Maximize, since they have heavy bonus to the "variable numerical effect" that is the amount of hp cured. A suddenly empowered cure critical wounds with caster level 9, the Augment Healing feat, and a Charisma of 20 heals (4d8+22)×1.5, or an average of 60 hp (minima/maxima of 39 and 81. The same spell suddenly maximized instead would only heal 54 hp.) At caster level 20, with Charisma boosted to 24 (with items, you can afford it), you heal 4d8+33, empower gives you min/avg/max of 55/76/97, maximize gives you 55, the bare minimal result of empower.

Maximize is only really good with spells that use large die and no bonus. The less random the roll is (through small dice or big bonus to said dice), the better Empower is.
 

Cleric1/HealerX/Medic/Radiant Servant of Pelor??
I've built "Healers" like this many times and truth is they heal incredibly well. Theres all sorts of healing type spells that can be held for when its needed.

Reach spell can be accessed by Healers.
Nightfall, this was what I was talking about in the chatroom, I disagree with you on the forums :P

And the deal wasn't with versatility, it was with healing and healing ability. Sometimes the idea of a character is to be a combative medic, not a cleric. And yes Ogork, if the character background and style/idea is for Healer/Medic then it works, quite well.
Remember a Cleric/Healer Human level 2, can Cure Light Wounds (Healer supply) for 1d8+8 (Cha 18) with Augment Healing.
 

Um, the original question was about the Healer and Medic classes, not Cleric. I know how good the cleric is but that's not entering the equation. In fact, I've seen the Healer in action and it outperforms the Cleric in the specialized role of Healing - especially if the proper feats are taken.

So if you were playing a healer-type character, would you play a straight Healer or a Healer/Medic combo?
 

I know nothing about the medic, I don't have HoB. Is it the Combat Medic prestige class? What are the reason for one character to take it?

I think that unless there's some serious niftiness with the medic class, one should stay a pure healer. But definitely get Augment Healing, and Sudden Empower. Suddenly Empowering a Mass Cure Critical Wounds for over 100 hit points with a bit of luck is definitely pleasing.

I'd also look into it if I could get the Extra Edge warmage-feat adapted for the Healer's Healing Hands, adding again 1+(1/4 healer level) to healing spells. :)
 


Ogrork the Mighty said:
Um, the original question was about the Healer and Medic classes, not Cleric. I know how good the cleric is but that's not entering the equation.
Yes, but, CLERICS!!!!!111!! ;)

For those of us without HoB (and the reviews suggest that a lot of us won't ever get it), what bonuses does the Medic PrC bring to the table?
 

*still has yet to see in any of the games he has played, Healers out preforming Clerics when it comes to healing.*


But then I guess that's the difference between D&D and Scarred Lands. Clerics tend to heal better...and there are no real "healers".

Ro,

Hi there! ;) Don't worry I don't take stuff personally and neither should you.
 

It all boils down to the Healing Hands ability, because that's really the only class feature that even remotely lends itself to making the Healer better at healing than a cleric.

Does adding your Charisma to any cure spell you cast make you such a better healer that it's worth trading off for a smaller spell list, the loss of spontaneous cures, the lose of access to domains (including some that would improve your healing ability)? Oh, and on top of that you get crappy armor & weapon proficiencies and BAB that will make you a worse healer, because people who can't defend themselves aren't that great at helping others. A dead healer is a bad healer.

Hell, you may decide it is worth it. Adding your Charisma bonus to those 0-level cure minor wounds can be pretty sweet.

But like I've said, the class should offer more than it does. Way more.
 

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