Healers that aren't clerics

I suggest Warlock, Bard, Rogue, or something along those lines. UMD works well, in my experience.

Edit: But high-Cha Dragon Shaman would be my personal choice. If you really wanted to go overboard, you could take a level of Human Paragon to get Adaptive Learning with UMD and get the best of both worlds. The only problem here is that Dragon Shamans are usually armored. Specifying nothing above light armor, I'd default to Bard.
 
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Pazu said:
No mention of the archivist (Heroes of Horror)? I'm shocked! :)

Spontaneous Healer is a useful feat in this regard, too.

This is what I am currently playing, enjoying mixing him with Dread Necro levels and using the rebuke attempts to fuel Divine Spellpower for the Archivist's spells :heh:
 

jasin said:
It's been 3.5ed in Dragon #318.

There's also the mystic from the Dragonlance, which is basically a spontaneous cleric without heavy armour and only one domain.

I remember having some issues with the way it was done but I sure don't remember what they were now. In any case the spell list still needs serious revising even with that article.
 

Michael Silverbane said:
There's also the option to just add curing and condition removal spells to the sorcerer/wizard spell list.

Later
silver

If you're a wizard, there's no need to change the rules for this either -- just scribe a bard's arcane scroll of CLW into your spellbook and hey presto, you've got it.
 


Kafkonia said:
If you're a wizard, there's no need to change the rules for this either -- just scribe a bard's arcane scroll of CLW into your spellbook and hey presto, you've got it.

Um. I don't think everyone agrees with this position.
 

One trick is to take a wizard, give him Arcane Disciple (feat from CD) for the Healing domain, and take Spontaneous Healer. You can then convert several spells a day into cure spells.
 



Darklone said:
There are some passages in the rules that forbid exactly this bards CLW copying into wiz books IIRC.

I'd be interested in having this pointed out. I'm not saying it's not so, it's just that all I can find is this (from the SRD):

A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings, above). Next, she must spend a day studying the spell. At the end of the day, she must make a Spellcraft check (DC 15 + spell’s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from her specialty school. She cannot, however, learn any spells from her prohibited schools. If the check succeeds, the wizard understands the spell and can copy it into her spellbook (see Writing a New Spell into a Spellbook, below). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

(Emphasis mine.)

Of course, given that I'd never noticed the "Make a Spellcraft check to use a scroll" rule before (to be fair, I've never had a scroll in a game I DM'ed myself, and my usual DM has never enforced this) it is more than likely that it's somewhere else and I haven't noticed it.
 

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