bardolph
First Post
With a 5-minute rest and no leaders: players can spend as many healing surges as they like, but with no bonuses.
With a 5-minute rest and a leader: players can use up any unused Healing Word/Inspiring Word abilities, getting the +1d6 (+ cleric's WIS modifier) on each. Then can spend healing surges on their own, with no bonuses. After the rest, the leaders have their full complement of encounter powers.
With 10 or more minutes of rest: leaders can regenerate their encounter powers every 5 minutes of rest. Unless it really matters, the DM should just assume that every healing surge spent gets the leadership bonus, and get on with it.
With a 5-minute rest and a leader: players can use up any unused Healing Word/Inspiring Word abilities, getting the +1d6 (+ cleric's WIS modifier) on each. Then can spend healing surges on their own, with no bonuses. After the rest, the leaders have their full complement of encounter powers.
With 10 or more minutes of rest: leaders can regenerate their encounter powers every 5 minutes of rest. Unless it really matters, the DM should just assume that every healing surge spent gets the leadership bonus, and get on with it.