healing HP's by resting

Staffan said:
... so it would at least partially fix the issue "Why does the wizard heal back from death's door in 3 days while the fighter needs 8?"
A non-issue, IMHO. The same amount of damage heals in the same number of days, for equivalent levels, regardless of class. A wizard just doesn't have the ability to survive the number or severity of wounds that a fighter could. Since the wizard that's at death's door suffered much less trauma to his body than the fighter, he needs less recovery time to reach full health.

Nothing wrong with that.

-AK
 

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Datt said:
If I remember right we house ruled it so that Fighters/Pallys get 2 x Total Level + Con Bonus per night while others just get Level + Con Bonus. Let's the fighters heal up a bit faster.

Barbarians and rangers, too? At least the barbarian is tougher even than fighters, HP-wise, and should heal faster than everyone else
 

Antikinesis said:

A non-issue, IMHO. The same amount of damage heals in the same number of days, for equivalent levels, regardless of class. A wizard just doesn't have the ability to survive the number or severity of wounds that a fighter could. Since the wizard that's at death's door suffered much less trauma to his body than the fighter, he needs less recovery time to reach full health.

Nothing wrong with that.

-AK

I could not disagree more. I consider two characters at zero hitpoints EQUALLY INJURED, no matter what their hitpoints are when fully healed. It just takes more damage to injure a fighter than a wizard...

An illustrating example:
A wizard at 20/20 HP takes 8 damage, and is at 12/20 HP. He has lost 40% of his HP. Lets say that equals a broken rib. Then a barbarian at 40/40 HP takes 16 damage, and is at 24 HP. He also lost 40% of his HP. In my opinion that would again equal a broken rib, although the barbarian took twice the damage.

This is why I also think HP should heal by percent. A broken rib heals at equal rates for both the wizard and the barbarian, but the barbarians rib is much tougher.
 

Re: Re: healing HP's by resting

hong said:
Personally, I don't think this is a big enough problem to worry about. In the presence of healing magic, most PCs are going to be up and running after a couple of days at most, regardless of class.

I agree very much. The system is simple enough, and it is NOT unfair if the lowest-hp characters heal faster percentage-wise: they still has less total hp and that's a disadvantage enough.

And if you want a more realistic rule, why not including age? A child's broken rib heals much faster than an ol man's.
 

Re: Re: Re: healing HP's by resting

Li Shenron said:

The system is simple enough, and it is NOT unfair if the lowest-hp characters heal faster percentage-wise: they still has less total hp and that's a disadvantage enough.
It isn't the low-HP characters that have a disadvantage, it's the high-HP characters that are supposted to have an advantage. And I don't think they have, when low-HP characters heal just as fast.

OK, our campaign might be odd, since we have no cleric/paladin/ranger to heal us. And that is why the fighters suffer. When we are spending days in dungeons, the fighters quickly lose HP's, and become as fragile as the spellcasters.
 

:cough:houserules:cough:

But if you're going to implement one, I recommend the suggested BAB system. Perhaps BAB+1, so 1st level Commoners, Wizards and Bards can heal on their own.

Greg
 

Re: Re: Re: Re: healing HP's by resting

hoyerhan said:

It isn't the low-HP characters that have a disadvantage, it's the high-HP characters that are supposted to have an advantage. And I don't think they have, when low-HP characters heal just as fast.

I like playing spellcasters, and if I could I would immediately accept a trade of slower healing rate (or even NO natural healing) in exchange for more Hp. :)
 

Zhure said:
:cough:houserules:cough:

But if you're going to implement one, I recommend the suggested BAB system. Perhaps BAB+1, so 1st level Commoners, Wizards and Bards can heal on their own.

Greg

Yeah, I guess I will have to persuade my DM to introduce houserules.

Zhure said:
I like playing spellcasters, and if I could I would immediately accept a trade of slower healing rate (or even NO natural healing) in exchange for more Hp.
I think you misunderstood. The spellcasters aren't getting more HP, it's just that they have as many as the fighters because they are always injured.
 

Zhure said:
:cough:houserules:cough:

But if you're going to implement one, I recommend the suggested BAB system. Perhaps BAB+1, so 1st level Commoners, Wizards and Bards can heal on their own.

Greg

Right. Or count a 0 as 1/2.
 

Assuming heal rate of BAB+1, Wizards heal in 4 days; Fighters in 10.

Assuming heal rate of BAB (0 counts as 1/2), Wizards heal in 8 days; Fighers in 10. Hmm... That seems closer. Let's do a chart, based on full hp at 1st level and half die each level thereafter.

Code:
[color=red]
           BAB/Hit Points/Days to heal from zero to full
Lvl   Wiz      Fighter     Cleric     Barbarian   Rogue
1    0/4/8     1/10/10   0/8/16   1/12/12     0/6/12
2    1/6/6     2/15/8     1/12/12  2/18/9     1/9/9
3    1/8/8     3/20/8     2/16/8    3/24/8     2/12/6
4    2/10/5   4/25/7     3/20/7    4/30/8     3/15/5
5    2/12/6   5/30/6     3/24/8    5/36/8     3/18/6
6    3/14/5   6/35/6     4/28/7    6/42/7     4/21/6
7    3/16/5   7/40/6     5/32/7    7/48/7     5/24/5
8    4/18/4   8/45/6     6/36/6    8/54/7      6/27/5
9    4/20/5   9/50/6     6/40/7    9/60/7      6/30/5
10   5/22/5  10/55/6   7/44/7    10/66/7    7/33/5
11   5/24/5  11/60/6   8/48/6    11/72/7    8/36/5
12   6/26/5  12/65/6   9/52/6    12/78/7    9/39/5
13   6/28/5  13/70/6   9/56/7    13/84/7    9/42/5
14   7/30/5  14/75/6   10/60/6  14/90/7    10/45/5
15   7/32/5  15/80/6   11/64/6  15/96/7    11/48/5
16   8/34/5  16/85/6   12/68/6  16/102/7  12/51/5
17   8/36/5  17/90/6   12/72/6  17/108/7  12/54/5
18   9/38/5  18/95/6   13/76/6  18/114/7  13/57/5
19   9/40/5  19/100/6 14/80/6  19/120/7  14/60/5
20   10/42/5 20/105/6 15/84/6  20/126/7 15/63/5
[/color]

Well, that was interesting. If you change the minimum to treating all zeroes as '1' then the first line becomes...

Code:
[color=red]
           BAB/Hit Points/Days to heal from zero to full
Lvl   Wiz      Fighter     Cleric     Barbarian   Rogue
1    0/4/4     1/10/10   0/8/8     1/12/12      0/6/6
[/color]

.. which flattens it out a lot. Overall it's not a bad scheme. Sort of grainy, but reasonably equitable.

Greg
 
Last edited:

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