Antikinesis
First Post
A matter of perspective. I consider two characters at full hit points to be EQUALLY UNINJURED.hoyerhan said:I could not disagree more. I consider two characters at zero hitpoints EQUALLY INJURED, no matter what their hitpoints are when fully healed. It just takes more damage to injure a fighter than a wizard...
Alternatively, if 8 damage represents a broken rib, a wizard at 20/20 HP is at risk of being incapacitated by a few broken ribs. A barbarian at 40/40 is tough enough to shrug off several broken ribs and keep fighting.An illustrating example:
A wizard at 20/20 HP takes 8 damage, and is at 12/20 HP. He has lost 40% of his HP. Lets say that equals a broken rib. Then a barbarian at 40/40 HP takes 16 damage, and is at 24 HP. He also lost 40% of his HP. In my opinion that would again equal a broken rib, although the barbarian took twice the damage.
The heal-by-percent camp is saying the injuries are equivalent when the characters are at 0 HP, while the rules as written appear to favor the concept that their health is equivalent at full HP.This is why I also think HP should heal by percent. A broken rib heals at equal rates for both the wizard and the barbarian, but the barbarians rib is much tougher.
Since the low-hp players aren't going anywhere without their tanks to hide behind, I don't really see it necessary to give the fighters another advantage, in the form of faster healing.
I suspect that most of the heal-by-percent camp likes to play fighter-type characters.

-AK