Mustrum_Ridcully said:
The question of where that limit should be is open for discussion. The writers of the rulebooks seem to be trying to place the limits at about four encounters per day, and about 10 encounters per level. This translates to characters engaging in non-stop adventure to level at a rate of two levels per five days, maybe one level every other day if they push.
If you feel that's too little, more healing surges can increase the rate. If you feel it's too much, fewer healing surges can slow it down.
Prompting you to ask the question:There _must_ be a limit. Should it have been more then 1 hour?
Which he answered with:Must be a limit? Why?
Then you came up with this:you don't really want players to run through 5, 10, 15 or 30 levels in one day.
There must be a limit. This is all that Mustrum_Ridcully has claimed so far. No one has claimed that tripling the number of healing surges would result in PCs gaining 5 levels in a day.First off, you would have to illustrate this extreme claim. Even tripling the number of healing surges would not result in PCs gaining 5 levels in a day.
Secondly, again why not? What is wrong with the PCs bumping up one level in a single day? Why is this a bad thing? Does it make 4E too close to (dare we say it) an MMORPG?![]()
The question of where that limit should be is open for discussion. The writers of the rulebooks seem to be trying to place the limits at about four encounters per day, and about 10 encounters per level. This translates to characters engaging in non-stop adventure to level at a rate of two levels per five days, maybe one level every other day if they push.
If you feel that's too little, more healing surges can increase the rate. If you feel it's too much, fewer healing surges can slow it down.