Blackeagle
First Post
silentounce said:That doesn't say much. Throwing a bunch of PCs at an encounter five levels above their own will surely result in deaths when playing any edition of D&D rules. Does the fact that two five-headed hydras or a chain devil can kick the crap out of a first level 3.5e party say anything worthwhile about the lethality/danger of that system? We should be talking about facing equal level encounters, what PCs should normally be facing day to day.
I suspect that for standard level encounters, 4e will be about as lethal as 3e, which is to say, not very. However, I think the way lethality manifests itself is going to be different. In 3e, once you got beyond the die in one hit levels, the most likely way to die against an equal level encounter was to try to take on too many in a day. In 4e, because healing is limited per-encounter in addition to per-day, it's considerably more likely for characters to die in the first equal level encounter of the day.