DragonLancer said:
I think that really, healing is the perview of clerics and not wizards so there is no need for necromancy to have healing spells. Besides, to me at least, necromancy is about creating undead and strengthening them, not about healing.
And the above is really the reason, Anime. Because, to some, that's just what necromancy IS. They don't want or like change. Clerics heal, mages don't. It's flavor. Noone is allowed to think that someone else might want to think differently. Everyone must feel as I do or they're wrong (*Note: I'm not implying that this is DragonLancer's opinion, I'm just using his quote as the common opinion and stating why common people want to keep that untainted).
Necromancy should, logically, include healing. Flavor reasons have attempted to keep healing out of arcane spells. People (*they*) will make/accept completely godless clerics before they'll accept healing mages.
On the other hand, I say allow it. There have been many people (subversives) who want mages to be able to do this, and there are many arguements to allow it, even with maintaining flavor. Pick your favorite. My personal favorite flavor is to have the arcane version do the *same thing* as the clerical one, at the same level, but instead of healing have it convert damage to subdual. I like it because of it's synergy with clerical healing, the slower nature of the healing gives acknowledgement to the fact that this really isn't what arcane is made for. You could also combine it with various "true" healing spells, but it's generally recommended that arcane healing spells should be higher level and/or less effective than clerical ones.
If you love your mind, set it free.
If it returns to you, it will be all the better for it.
If not, well... insanity is it's own brand of fun.