D&D 5E Healing spirit has been updated?

Whatever the problem with Rangers in 5e, 2nd-level spells are not one of them. Rangers have the amazing Pass without Trace, as well as the very good Spike Growth, Silence and Lesser Restoration.

The problem with rangers are many not the least of which is there spells

1-Unlike Paladins they can't change out their spells daily. This irks me because it makes perfect sense for a ranger to swap spells depending on the terrain or situation they maybe in. This fits the ultimate survivalist concept but as is the paladin gets this more than the ranger.

2-Ranger spells are hands down not as good as the spells or Paladins. Rangers have the worst spells compared to any other class.
 

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2-Ranger spells are hands down not as good as the spells or Paladins. Rangers have the worst spells compared to any other class.
Amazing. I just gave you a list of Ranger spells that are actually good, and you want to say they don't have good spells. You are arguing in bad faith.
 

Amazing. I just gave you a list of Ranger spells that are actually good, and you want to say they don't have good spells. You are arguing in bad faith.

I never said rangers don't have any good spells. I said they have the worst spells compared to every other class in the game and that rangers have an inability to be flexible in their spells like their subcaster counterpart the paladin.
 

I never said rangers don't have any good spells. I said they have the worst spells compared to every other class in the game
They have enough good spells at each spell level that they don't need to feel like they're just filling out a list when learning them. That's all that really matters.
 

In the past, they updated DNDBeyond as they sent print books out for print. So it normally would have been updated at DnDBeyond well before a print release.

I thought the process was that D&D Beyond would incorporate the updates when the errata document gets updated on the WOTC website, which might come after the new print run is done. That's what happened the last time there was an errata release, in any case.
 


Someone who could heal each party member 10d6 with one 2nd-level spell slot was in no way "one of the worst classes at healing."

The damn spell was overpowered pre-errata. End of.

Apologies, I wasn't clear.

I was talking about "Healing" as in removal of status effects, hp recovery, reversing death, ect. the entire bundle.

Even if they could do 10d6 healing by level 5, they still were the worst at "Healing" the section of abilities, compared to every other "Healer" base class.

Also, despite you saying it was OP, I never experienced that with any of the characters who used it. Granted, we never conga-lined, but it never felt like an OP spell to me.

Nobody is saying Rangers and Druids shouldn't get healing, including those of us who additionally agree there was a need for a good 2nd-level healing spell for tree-huggers. We're saying 10d6 per person was excessive for a 2nd-level slot.

The errata version seems fine. Perhaps a bit beefy on the upcast, but it's not crazygonuts like it was.

And now it will generaly be 3d6 for a second level slot (with regards to rangers) which makes it nearly worthless. That is an average of about 10 hp, which is equivalent to a Cure Wounds with a +5 mod.

Or, 1d6 to three people, which is the worst mass heal period, as every other mass heal can target at least 6 baseline.

Edit: And since they include mod will be far better than the average of 3 from the 1d6

Amazing. I just gave you a list of Ranger spells that are actually good, and you want to say they don't have good spells. You are arguing in bad faith.

Look at their 3rd, 4th and 5th level spells.

4th level specifically stands out because the math is easy 5 spells in the PHB, 2 are bad, 2 are situational. The last is constantly nerfed because of Pixies, and therefore is usually made not to be worth casting.

Even at second level, they have a lot of bad spells (Barkskin, Cordon of Arrows, Find Traps) and highly situational spells (Animal Messenger, Beast Sense, Darkvision, Locate Animals or Plants, Locate Object)

You essentially listed their best spells period and then take offense when it is pointed out that the majority of their spells are not even close to that level.
 

Apologies, I wasn't clear.

I was talking about "Healing" as in removal of status effects, hp recovery, reversing death, ect. the entire bundle.
They get Lesser Restoration at 2nd level, as well. There's your status effect removal right there.

Look at their 3rd, 4th and 5th level spells.
3rd level: Conjure Animals. You don't need anything else.

4th level: Guardian of Nature, Freedom of Movement

5th level: Conjure Volley, Swift Quiver, Wrath of Nature

All good spells.

Even at second level, they have a lot of bad spells (Barkskin, Cordon of Arrows, Find Traps) and highly situational spells (Animal Messenger, Beast Sense, Darkvision, Locate Animals or Plants, Locate Object)

You essentially listed their best spells period and then take offense when it is pointed out that the majority of their spells are not even close to that level.
You know who else has a bunch of garbage on their spell lists? Literally every single other class that casts spells.
 

It is my belief that there is a contingent of 5E D&D players who don't want characters to be larger than life heroes (people who despite their birth circumstances are a clearly above the average humans in the world inherently) as opposed to being normal Joe Schmoes that decided to put down a plough share and pick up a sword and go adventuring.
The problem wasn't that Healing Spirit healed too much; the problem was that it healed too much in comparison to other spells. That is a game balance and design issue and has little to nothing to do with one's preferred play-style.
 

They get Lesser Restoration at 2nd level, as well. There's your status effect removal right there.

And they get it at 5th level. When most other major healing classes are getting Greater Restoration within 4 levels. Making the Ranger fall behind. And they never get Greater Restoration.

And the Paladin started with a version of Lesser in their Lay on Hands by level 1. And can "cast it" a number of times equal to their level.

I also don't see you adding in anything for them to revive the dead

So again, when you look at the Cleric, Bard, Paladin, Druid and Ranger. The Ranger is the worst "Healer" of the lot, even when you account for Healing Spirit.


3rd level: Conjure Animals. You don't need anything else.

4th level: Guardian of Nature, Freedom of Movement

5th level: Conjure Volley, Swift Quiver, Wrath of Nature

All good spells.

Conjure Animals is one of the most commonly nerfed or banned spells I've ever seen. Also, a single good spell in 3rd level does not a good caster make.

Freedom of Movement seems situational to me, Guardian of Nature is a decent spell though. I'm not sure if it is still good at level 13, but my 7th level Druid has liked it a lot.

Swift Quiver has been pointed out as being slightly controversial as a good spell. Wrath of Nature sucks at 17th level. If you don't have trees nearby all it does is create difficult terrain and let you throw non-magical rocks for 3d8 damage. And that took your action to create.

Also, remember you stated that they "have enough good spells to make a choice" assuming you get at least two spells of a level... you are wrong. Because you listed 1 spell, 2 spells, and then 3.


You know who else has a bunch of garbage on their spell lists? Literally every single other class that casts spells.

You are right.

However, they only have 70 spells total on their list (that includes Xanathar and the UA class Variants) the only class with fewer is the paladin (a measly 54) and the paladin has far fewer bad spells.

So, I'm sure if we did a ratio of them, Rangers like have a higher percentage of bad or niche spells compared to every other caster in the game.
 

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