D&D 5E Healing spirit has been updated?

I never really thought of it as a ranger spell.

Rangers shouldn't get healing that efficient lol.

Rangers are stereotyped as loners.
They should have the most efficient healing as "I work alone" is a ranger meme and they barely have spell slots.

And Even then Healing Spirit is too much for me.
 

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Rangers are stereotyped as loners.
They should have the most efficient healing as "I work alone" is a ranger meme and they barely have spell slots.

And Even then Healing Spirit is too much for me.

If a ranger was playing solo I might allow hs into the game but more likely to tone it down.
 

If a ranger was playing solo I might allow hs into the game but more likely to tone it down.

If they can have it when solo, why wouldn't they have it in a group?
Wilderness survival and solo/split missions are what rangers are supposed to do best.

That's why I like rangers having goodberry. Because its the most efficient 1st level healing spell.

If Healing Spirit was ranger only and no other classes could get it, I'd give it 3+spellcasting modifier uses. Maybe 5+mod.
 

Rangers are stereotyped as loners.
They should have the most efficient healing as "I work alone" is a ranger meme and they barely have spell slots.

And Even then Healing Spirit is too much for me.

And as I posted elsewhere therein lies one of the problems with critics of the spell: people (not you but some people) look at the spell in a vacuum without looking at what classes do and don't have access to the spell. HS as written pre-errata was good because it have classes that were less healing oriented than the cleric and paladin like the druid and ranger access to a decent healing spells. The change essentially bolsters classes like paladins and clerics who certainly don't need to be bolstered as they are plenty strong in 5E while the ranger gets a de facto nerf and remains overall a subpar class. This is the problem with vacuum vision when it comes to spells or any other game mechanic. So yeah if just look at HS compared to X healing spell without looking at things overall you get a skewed view.
 
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When it updates on DnDBeyond, I'll buy it. So far it has not. Strange that they went to full hardcopy print and distributed it to bookstores (a several month long process) but hadn't bothered to update it at DnDBeyond which usually gets updates before any hardcopies.
If the news isn't true, that person has doctored some photographs and a video. That's one heck of an elaborate prank. Sure, I suppose that many people stuck at home have an excess of free time, but still...
 

And as I posted elsewhere therein lies one of the problems with critics of the spell: people (not you but some people) look at the spell in a vacuum without looking at what classes do and don't have access to the spell. HS as written pre-errata was good because it have classes that were less healing oriented than the cleric and paladin like the druid and ranger access to a decent healing spells. The change essentially bolsters classes like paladins and clerics who certainly don't need to be bolstered as they are plenty strong in 5E while the ranger gets a de facto nerf and remains overall a subpar class. This is the problem with vacuum vision when it comes to spells or any other game mechanic. So yeah if just look at HS compared to X healing spell without looking at things overall you get a skewed view.

This is kind of where I am with the spell. This gave my Dream Druid a great healing spell. We occasionally used it to heal more than one person at a time (Out of combat, myself and the barbarian "hugged it out" as the healing spirit healed both of us. For the silliness of the campaign, it fit really well) but mostly we just used it to heal one person during combat.

And, my druid was the only healer in the entire group.

I also have a Ranger with the spell, again in a group with low healing access, and it is great for us, because it gives me an option where none really existed. Sure, Cure Wounds is good in an emergency, but nobody calls Cure Wounds a great healing spell, and that was pretty much it for Rangers before Healing Spirit.

And the idea that Ranger's shouldn't get healing is just strange to me, not only are they "half druid" so they should be able to heal, just like the "half cleric" (ie Paladin) but pretty much every famous ranger that I can think of had some role as a healer. And frankly, even with Healing Spirit, a Ranger is probably one of the worst classes at healing, so I'm not seeing what the problem is.
 

If they can have it when solo, why wouldn't they have it in a group?
Wilderness survival and solo/split missions are what rangers are supposed to do best.

That's why I like rangers having goodberry. Because its the most efficient 1st level healing spell.

If Healing Spirit was ranger only and no other classes could get it, I'd give it 3+spellcasting modifier uses. Maybe 5+mod.

Because when it's one player and one DM I don't care about balance at all. Sure have that +3 armor at level 6, Paladin want a holy avenger? Have a bonus feat level 1.

They've got no one to bail them out if they get knocked down either a'la healing word.
 

Nobody is saying Rangers and Druids shouldn't get healing, including those of us who additionally agree there was a need for a good 2nd-level healing spell for tree-huggers. We're saying 10d6 per person was excessive for a 2nd-level slot.

The errata version seems fine. Perhaps a bit beefy on the upcast, but it's not crazygonuts like it was.
 



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