Healing Surge Sub-system

Matt James

Game Developer
In the circles I run around in, there is a lot of pouting for ways to effectively challenge super-optimized PCs. Now, I know there are any variable amount of ways to accomplish this; I am not arguing that. This is merely one more way that I have found to be extremely fun and demented. It also adds some spice. Please check it out, try it out, and let me know your experience.

Healing Surge sub-system - Loremaster
 

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Since these effects trigger as they spend surges, why do they want a leader? Wouldn't it be more optimal to put off spending surges for as long as possible? Or would leaders have benefits that avoid the injury subsystem?
 

Leaders maximize healing and also have the most abilities to grant saves. It makes them even more useful to a party of optimizers that are going for DPR and sacrifice healing.
 

Mmm, less surges spent cause of big bonuses, so less triggers basically.

Anyhow, be interesting to know how this does in actual play. I suspect that the main thing it would do is encourage healing after combat instead of during, when possible. Which does add an extra element of risk / perceived danger.
 

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