Mercule
Adventurer
Has anyone ported healing surges to their 3.5 game? How did you do it? How'd it work?
My group has a druid, rather than a cleric, so healing isn't easy to come by. What healing they do have seems to be the main factor in when their adventuring day ends. I like the basic idea of the healing surge, but I'm not sure how to roughly balance it in 3.5.
The 1/4 hp return 1/encounter seems plenty fair. How many times should I let 14th level characters do it, though? Should the cure x wounds spells the druid casts be tweaked at all?
Thoughts?
My group has a druid, rather than a cleric, so healing isn't easy to come by. What healing they do have seems to be the main factor in when their adventuring day ends. I like the basic idea of the healing surge, but I'm not sure how to roughly balance it in 3.5.
The 1/4 hp return 1/encounter seems plenty fair. How many times should I let 14th level characters do it, though? Should the cure x wounds spells the druid casts be tweaked at all?
Thoughts?