Brandegoris
First Post
I don't think this should be NerfedThis came up in our last game session.
My game is set in the jungles of Q'Barra, so the PCs can expect to bump into Lizardman Shamans with Heat Metal somewhat frequently.
The last battle, Heat Metal was cast on a PC and I realized just how powerful it is.
I generally want to play the RAW, but also don't want to unfairly pick on the Cleric, the only PC in Med/Hvy armor.
When I first read the rules quickly, I thought that Disadvantage on attack and skill rolls only applied if the affected item was a weapon or something "droppable". Not armor.
This made sense to me. Disadvantage makes the spell more powerful, but it is is counterbalanced by the affected PC/NPC always being able to drop the item if they so chose.
If Disadvantage applies all the time, Med/Hvy armor would almost always be the most advantageous target.
I wouldn't worry about this normally, but since the PC Cleric is likely to be the most frequent target, I want to avoid him feeling like he's getting unfairly punished.
I'm not sure if this is a (admittedly strained) rules interpretation, or a house rule.
In any case, what are your thoughts in terms of spell balance?
-Kusodareka
My reasoning is that the cleric is wearing heavy metal Armor in the JUNGLE. that is a huge advantage considering how hot it must be, ( I hope you are using exhaustion rules). So If he wants to continue doing that then he should suffer the sad consequences.
