Heavily Armored Dwarf, Optimization help?

Drammor

First Post
I've slowly been building a ridiculous ~3.75 dwarf by the request of my DM. I would like some help with building him, and he is supposed to be optimized as much as possible with a 75-pt stat buy. I'm allowed to use any source that I can both find and provide to the DM, so even Dragon magazine counts as long as I can snag a copy of the mag for proofing. The campaign's a little weird, set partway into 3.5 and partway into Pathfinder. The DM is using Pathfinder's rules for skills, and we can also use any other relevant PF material for building the character.

Hereto unnamed, he's a fully-optioned gestalt build: Fighter 7//Rogue (martial variant)4/PsyWar 2/? 1. He has the mineral warrior template, and the campaign limit is 8 levels, so I've filled that quota. Any suggestions for that other level?

His other current relevant things look like this: str 14, dex 13, con 24, int 10, wis 13, cha 3.
Feats: Born Under the Half Moon, Toughness, Greater Resiliency, Power Attack, Improved Sunder, Deadly Concussion, Martial Study (Shield Block), Martial Stance (Martial Spirit), Heavy Armor Optimization, Combat Focus, Deflective Armor, Combat Stability, Focused Shield and... I haven't bought his 6th level feat, yet. He's using Poor Reflexes and Shaky as Flaws to help pay for all those feats.

I put most of his skill points into appraise, linguistics, perform (percussion), autohypnosis, craft (armorsmithing) and craft (weaponsmithing). I still have 5 points left to spend.

For his gear so far, I've bought Boots of the Unending Journey, Blueshine Dwarvencraft Mechanus Gear Armor +1, a restful armor augment crystal, Dwarvencraft Darkwood Tower Shield w\ Wand Chamber, and a shield augment crystal of bent sight.

If I did my math right (which I doubt), he's got a 32 AC, 15 w\o armor, 32 ff and 24 touch.

And uhm, yeah... that's about it. Any suggestions?

Thanks in advance.
 

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I've slowly been building a ridiculous ~3.75 dwarf by the request of my DM. I would like some help with building him, and he is supposed to be optimized as much as possible with a 75-pt stat buy. I'm allowed to use any source that I can both find and provide to the DM, so even Dragon magazine counts as long as I can snag a copy of the mag for proofing. The campaign's a little weird, set partway into 3.5 and partway into Pathfinder. The DM is using Pathfinder's rules for skills, and we can also use any other relevant PF material for building the character.

Hereto unnamed, he's a fully-optioned gestalt build: Fighter 7//Rogue (martial variant)4/PsyWar 2/? 1. He has the mineral warrior template, and the campaign limit is 8 levels, so I've filled that quota. Any suggestions for that other level?

His other current relevant things look like this: str 14, dex 13, con 24, int 10, wis 13, cha 3.
Feats: Born Under the Half Moon, Toughness, Greater Resiliency, Power Attack, Improved Sunder, Deadly Concussion, Martial Study (Shield Block), Martial Stance (Martial Spirit), Heavy Armor Optimization, Combat Focus, Deflective Armor, Combat Stability, Focused Shield and... I haven't bought his 6th level feat, yet. He's using Poor Reflexes and Shaky as Flaws to help pay for all those feats.

I put most of his skill points into appraise, linguistics, perform (percussion), autohypnosis, craft (armorsmithing) and craft (weaponsmithing). I still have 5 points left to spend.

For his gear so far, I've bought Boots of the Unending Journey, Blueshine Dwarvencraft Mechanus Gear Armor +1, a restful armor augment crystal, Dwarvencraft Darkwood Tower Shield w Wand Chamber, and a shield augment crystal of bent sight.

If I did my math right (which I doubt), he's got a 32 AC, 15 wo armor, 32 ff and 24 touch.

And uhm, yeah... that's about it. Any suggestions?

Thanks in advance.

Let's see...
If you're going to be spending Fighter Bonus Feats on Martial Study and Martial Stance, you might as well take a level in Warblade or Crusader, instead. Save you a feat, and you apparently don't mind dip-tastic builds...

Any particular reason you're avoiding Full Casting?
 

As much as I like ToB, I really can't believe I hadn't considered taking a level in crusader. An no, I have no issue with dipping in to pick up features.

Not really a reason for avoiding casting as much as a feel. I would enjoy this character to leave casting to the other players and their characters, having a personal dislike for "nonsense hand waving and mumbo-jumbo when you could just easy hit it with an axe". :D

edit: I had considered making that 1 level in sorc (maybe draconic ray variant), and snagging Lost Tradition from B&B to switch Cha to Con.
 


As much as I like ToB, I really can't believe I hadn't considered taking a level in crusader. An no, I have no issue with dipping in to pick up features.

Not really a reason for avoiding casting as much as a feel. I would enjoy this character to leave casting to the other players and their characters, having a personal dislike for "nonsense hand waving and mumbo-jumbo when you could just easy hit it with an axe". :D

edit: I had considered making that 1 level in sorc (maybe draconic ray variant), and snagging Lost Tradition from B&B to switch Cha to Con.
Follow-up:
Is this for a one-shot throw-away character (e.g., encounter NPC), or is this actually designed to be playable? The two optimize differently. For a one-shot character designed to have a little gouda, Oils of Magic Vestments+5 make sense; for a playable character, not so much.
 

You might want to look intothis for inspiration. It basically uses Con for everything.

At the very least you could go for Deepwarden 2 (Races of Stone) for Con to AC.

I've only got one level to spare, though. Mineral warrior has +1 LA...

Follow-up:
Is this for a one-shot throw-away character (e.g., encounter NPC), or is this actually designed to be playable? The two optimize differently. For a one-shot character designed to have a little gouda, Oils of Magic Vestments+5 make sense; for a playable character, not so much.

I'm not really sure. The DM didn't say, but I did get the impression that I was supposed to be playing it. Not that I'll be disappointed if it's the other way, though. Hmm. Let's go with playable character to be safe.
 


I've decided to go with Jack's suggestion, and filled in that last level with one of crusader. That lets me take different feats in the place of Martial Stance and Martial study, and I've decided to go with EWP (Goliath Greathammer) and Monkey Grip. I also replaced Born Under the Half Moon with Natural Heavyweight, so he won't notice his very heavy gear as much. I picked up Battle Leader’s Charge, Foehammer, Leading the Attack, Mountain Hammer and Tactical Strike for his maneuvers and, Martial Spirit for his stance.

With a large greathammer +1, he averages 14 damage on each attack of +9/+2 without maneuvers, has a 60% chance of drawing maneuvers that switch that up to 21/14, and a 20% chance of 22/14. On crits, he averages 54/54 with 59%/59% chance to cause massive damage, on crits + 60% maneuvers, 61/54 with 66%/59% for massive damage, and on crits + 20% maneuver, 64/54 with 88%/59% for massive damage. I think... my math isn't always the best. I just wish I could get him more threat range, but his BAB isn't high enough for improved crit, and the weapon of impact enchantment is too expensive. Hopefully, if I'm allowed to play this guy, someone will have the spell.

Any suggestions for that level 6 feat, or other equipment I could pop onto him? I've got 3,770 gp left to spend. Perhaps thoughts on his psychic warrior powers?
 



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