Celtavian said:Hypersmurf,
As I just stated, it is a poorly constructed rule. If your abilty to react to danger is inhibitied to the point where you lose your dex bonus to AC, there is Zero reason why you wouldn't also lose it for other opposed checks.
It is logical to give flat-footed people their dex bonus to reflex saves.
When you are flat-footed you are caught off guard and cannot move quickly. You lose your Dex bonus to AC against attacks.
However, you can still move, and you can react instinctively to area attacks. Thus you still get your Reflex save, and since it does represent a reflexive action, not a concious action, you get your full Dex bonus on the save
I disagree. They are two different types of attacks, and require two different types of reactions. Dex to AC is your concious attempt to avoid a blow directed at you, while a Reflex save is your instinctive, unconcious attempt to avoid and environmental effect (ball of fire, pit opening beneath your feat, etc.)
I can almost guarantee that this does not change in 3.5.
It won't in our games either. It is an illogical and imperfect rule that I can prove in the real world. I definitely like to use my own experience to enhance my game, especially when I can easily create experiments to show that I am correct.
Cool! Then in your campaign, all I have to do to defeat the high-level rogue is get him on an unlucky initiative roll, and then cast a bunch of fireballs on him, and since suddenly his Reflex save sucks, and he can't use evasion, I'll waste him! Great!
Geez... yeah my players would be THRILLED with this rule.
Other opposed checks" is exactly what the designers didn't want to penalize when specifying AC. From a rules sanity POV don't open that can labelled 'Worms'.
Do you get Dex modifiers to Initiative when flatfooted? Do you get Dex to other skills? Riding? Move Silently? How about resisting trip attempts?
The fundamental mechanics and style of D&D assume that characters, even flatfooted or helpless ones, possess substantial inherent defenses. Those defenses are primarily related by HPs and saves. Heavy penalties to the Reflex save for being flatfooted don't make more sense that penalties to HPs or Will or Fort. It is entirely logical to give a Will save penalty to surprised characters, but it also a very bad idea.