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Using the word "can't" in an RPG is not true. RPG's are open-ended and all rules in an RPG are guidelines. Every game designer I have ever read upon from Grandpa D&D Gary Gygax to Monte Cook sees the rules as guidelines. The biggest point I see most of the game designers make is apply the rules consistently, even if you decide to use rule zero.
I offered my interpretation of certain rules and advice on how to apply them. I gave you my reasons, you begin questioning the validity of my reasons.
You started to use words like "can't", a word that does not exist in an RPG. If you had simply said the "rules say" or "according to the rules", you would have received a different response.
I firmly admitted that your exact rules argument was valid. I offered a different way of interpreting the rules. Why? Because there are other ways of applying a basic rule for different situations such as when cleaving.
I am sorry if you do not agree with it. But, I prefer people think about what they are doing. I encourage it in any rules discussions. Think about the rule. Think about what the situation is like and why they chose to apply that rule. Visualize and think about the game. We are not playing a video or board game here, but an RPG.
For example, the "flat-footed" discussion. I encourage players and DM's to think about what occurs when your "flat-footed". Basically, you are unable to react to incoming danger. According to what you posted, it only applies to AC. Is that sensible? No, not really. Magic attacks and energy attacks move at a much faster rate than a swung sword or shot arrow. It is lacking consisency with the spirit of the rule.
If I wish to offer my opinion concerning a rules application based on my experience and interpretation, then I don't see what the big deal is. If you want to debate me, then I am up for that as well.
You offered your interpretation based on a series of rules. I offered mine based on my understanding of what the rule is meant to simulate. They have the option of choosing either interpretation.
Heck, the rules are changing in 3.5 because certain house rules have become so commonplace that they are being incorporated into the new edition. What's wrong with a discussion on how rules should be applied?
You know you're belittling rules lawyers here on our home territory, right?
Using the word "can't" in an RPG is not true. RPG's are open-ended and all rules in an RPG are guidelines. Every game designer I have ever read upon from Grandpa D&D Gary Gygax to Monte Cook sees the rules as guidelines. The biggest point I see most of the game designers make is apply the rules consistently, even if you decide to use rule zero.
I offered my interpretation of certain rules and advice on how to apply them. I gave you my reasons, you begin questioning the validity of my reasons.
You started to use words like "can't", a word that does not exist in an RPG. If you had simply said the "rules say" or "according to the rules", you would have received a different response.
I firmly admitted that your exact rules argument was valid. I offered a different way of interpreting the rules. Why? Because there are other ways of applying a basic rule for different situations such as when cleaving.
I am sorry if you do not agree with it. But, I prefer people think about what they are doing. I encourage it in any rules discussions. Think about the rule. Think about what the situation is like and why they chose to apply that rule. Visualize and think about the game. We are not playing a video or board game here, but an RPG.
For example, the "flat-footed" discussion. I encourage players and DM's to think about what occurs when your "flat-footed". Basically, you are unable to react to incoming danger. According to what you posted, it only applies to AC. Is that sensible? No, not really. Magic attacks and energy attacks move at a much faster rate than a swung sword or shot arrow. It is lacking consisency with the spirit of the rule.
If I wish to offer my opinion concerning a rules application based on my experience and interpretation, then I don't see what the big deal is. If you want to debate me, then I am up for that as well.
You offered your interpretation based on a series of rules. I offered mine based on my understanding of what the rule is meant to simulate. They have the option of choosing either interpretation.
Heck, the rules are changing in 3.5 because certain house rules have become so commonplace that they are being incorporated into the new edition. What's wrong with a discussion on how rules should be applied?