Hellboy D20 Modern

daTim

First Post
I am considering running a Hellboy D20 Modern game, the players would not actually play Hellboy and his friends, but there may be a few run ins with them at the Bureau. The comic books give us plenty of inspiration for a sort of modern horror, but not nearly as deadly as CoC, and no insanity... sorta. I realize there is a Gurps version of this, but I just like D20 Modern better, never been a big gurps fan at all. Anyway, out of boredom I tried my hand at Hellboy (no skills done yet, those take forever) Here he is, 90% done. I am not sure the half fiend template made him really tough enough. It is said several times in the books that he is tougher and stronger than any human. While he is quite tough and strong, he isnt inhumanly so. Perhaps Hellboy should just get his own little template since he is the son of a fairly important demon and all. Oh well, post away!!!

Hellboy
Half-fiend Tough Hero 3/Dedicated Hero 3/Investigator 10: CR 18; Medium-sized Outsider; HD 3d10+21 plus 3d6+21 plus 10d6+70 plus 3; hp 182; Mas 24; Init +3; Spd 30 ft.; Defense 23, touch 22, flat-footed 11 (+3 Dex, +9 class, +1 natural); BAB +11; Grap +16; Atk +24 melee (1d8+13, "Right hand of Doom"); Full Atk +22/+17/+12 melee (1d8+13, "Right hand of doom), +19/+14/+9 melee (1d4+5 claw), or +14/+9 ranged (2d8, Desert Eagle); FS 5 ft. by 5 ft.; Reach 5 ft.; SA Darkness 3/day, Desecrate, Unholy Blight, Poision 3/day, Contagion, Blasphemy, Unholy Aura 3/day, Unhallow, Horrid Wilting, Summon Monster IX: Fiends only (Hellboy cannot use any of these unless he accepts his role in Ragna Rok, and reclaims his Crown of Fire); SQ: acid, cold, electricity, and fire resistance 20, DR 5/-, fast healing 1; AL friends (Abe Sapien, Liz Sherman, Roger); SV Fort +11, Ref +10, Will +11; AP 8; Rep +6; Str 30, Dex 16, Con 25, Int 14, Wis 14, Cha 10.
Skills: Climb +7, Knowledge: (Arcane Lore) +12, Knowledge: (Current events) +5, Knowledge: (History) +10, Knowledge: (Streetwise) +5, Investigate +12, Jump +8, Listen +10, Profession: (BPRD Investigator) +5, Read/Write Language (Latin, Greek any 3 other) +2, Sense Motive +10, Spot +7, Survival +14, Tumble +4
Feats: Advanced Two-Weapon Fighting, Archaic Weapons Proficiency, Defensive Martial Arts, Dodge, Educated, Heroic Surge, Improved Damage Threshhold, Improved Two-Weapon Fighting, Personal Firearms Proficiency, Power Attack, Simple Weapon Proficiency, Track, Two Weapon Fighting
Talents (Tough Hero): Remain Concious, Robust
Talents (Dedicated Hero):Skill Emphasis: Investigate, Aware
Talents (Investigator): Discern Lie, Low/Mid/High Level Contact, Non-lethal force, Profile, Sixth Sense
Possessions: Belt Pouch full of 50 years worth of collected charms and wards, Desert Eagle Pistol, Right Hand of Doom (+3 warhammer, grafted to his lower right arm), trenchcoat

Edit: Gave him more innate demonic powers and stats to correctly reflect Hellboy. He said in the actual comic he cant see in the dark, so no dark vision, got rid of his immunity to poision, removed BRPD from his alignment (since he quit...) Added fast healing and innate Damage reduction and boosted his stats to reflect his inhuman strength and toughness. I feel his CR remains the same, since he has no wings and wont use his special attacks, lost dark vision and poision immunity.

Also, I think he is a pretty bad investigator for a 16th lvl character, and a very very good fighter!

Alternate Hellboy as a Shadow Slayer...

Hellboy
Half-fiend Tough Hero 3/Dedicated Hero 3/Shadow Slayer 10: CR 18; Medium-sized Outsider; HD 3d10+21 plus 3d6+21 plus 10d8+70 plus 3; hp 192; Mas 24; Init +3; Spd 30 ft.; Defense 23, touch 22, flat-footed 11 (+3 Dex, +9 class, +1 natural); BAB +14; Grap +24; Atk +27 melee (1d8+13, "Right hand of Doom"); Full Atk +25/+20/+15 melee (1d8+13, "Right hand of doom), +22/+17/+12 melee (1d4+5 claw), or +17/+12/+7 ranged (2d8, Desert Eagle); FS 5 ft. by 5 ft.; Reach 5 ft.; SA Darkness 3/day, Desecrate, Unholy Blight, Poision 3/day, Contagion, Blasphemy, Unholy Aura 3/day, Unhallow, Horrid Wilting, Summon Monster IX: Fiends only (Hellboy cannot use any of these unless he accepts his role in Ragna Rok, and reclaims his Crown of Fire); SQ: acid, cold, electricity, and fire resistance 20, DR 5/-, fast healing 5; AL friends (Abe Sapien, Liz Sherman, Roger); SV Fort +13, Ref +10, Will +11; AP 8; Rep +4; Str 30, Dex 16, Con 25, Int 14, Wis 14, Cha 10.
Skills: Climb +7, Knowledge: (Arcane Lore) +7, Knowledge: (Current events) +5, Knowledge: (History) +5, Knowledge: (Streetwise) +5, Investigate +7, Jump +8, Listen +10, Profession: (BPRD Investigator) +5, Read/Write Language (Latin, Greek any 3 other) +2, Sense Motive +5, Spot +7, Survival +14, Tumble +4
Feats: Advanced Two-Weapon Fighting, Archaic Weapons Proficiency, Defensive Martial Arts, Dodge, Educated, Heroic Surge, Improved Damage Threshhold, Improved Two-Weapon Fighting, Personal Firearms Proficiency, Power Attack, Simple Weapon Proficiency, Track, Two Weapon Fighting
Talents (Tough Hero): Remain Concious, Robust
Talents (Dedicated Hero):Skill Emphasis: Investigate, Aware
Talents (Shadow Slayer): Detect Shadow, Shadow Immunity, Slayer Weapon, Shadow Enemy (Outsiders +2, Undead +1), Fast Healing 5, Word of Slaying
Possessions: Belt Pouch full of 50 years worth of collected charms and wards, Desert Eagle Pistol, Right Hand of Doom (+3 warhammer, grafted to his lower right arm), trenchcoat
 
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I also love Hellboy, and can't really warm up to GURPS.

Thanks for the post. I really like how you put the emphasis (in levels) on his investigative abilities.

I think a D20M game based on the BPRD would be easy to run and a lot of fun.

You should go for it (I might)!

:cool:
 

Mignola himself has pointed out that "The World's Greatest Paranormal Detective" is actually meant ironically --- since Hellboy basically just fights his way through problems.

FYI, the first picture of Ron Perlman as Hellboy should be up on the web sometime this week. This is going to be the Citizen Kane of action/horror movies.
 

I admit he's not the best investigator in the BPRD but he has been doing it for almost 50 years now, so he is pretty danged experienced. I felt making him a strong/tough 8/8 or something would be very boring, so I tried to make him a very competnet investigator while being very tough physically. He gets 6 melee attacks a round which pack quite a punch, and an armor class that is pretty good as well. He still isnt as inhumanly tough as I'd like, I may just pump up his Con/Str arbitrarly, or maybe even regeneration since he bounces back from any injury really really quickly.
 

Gospog said:
I think a D20M game based on the BPRD would be easy to run and a lot of fun.

I agree with what has been said in that Hellboy would be more like a Strong/Tough/Martial Artist/Daredevil than an investigator. Daredevil seems most appropriate.

Also HB lost the hammer when he had finished Bone of Giants. But considering he still had it I would add in some lightning powers too.

BTW I recommend Dark Inheritance for d20M which has much Hellboy inspiration and potential without being Hellboy. I am using for such a gmae at the moment and its working very well indeed.
 
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I disagree with hellboy being a martial artist or daredevil, he never trained in fighting or survival, its just what he does naturally. He trains to investigate. Plus he is pretty decent anyway. The investigator has a medium BAB, 2 nice saves and 4 skill points. I just cant see Hellboy doing any flying jump kicks or flurry of blows. Oh yea, about the hammer, i just meant thats what his right hand acts as, not actually a hammer.
 

daTim said:
I disagree with hellboy being a martial artist or daredevil, he never trained in fighting or survival, its just what he does naturally. He trains to investigate. Plus he is pretty decent anyway. The investigator has a medium BAB, 2 nice saves and 4 skill points. I just cant see Hellboy doing any flying jump kicks or flurry of blows. Oh yea, about the hammer, i just meant thats what his right hand acts as, not actually a hammer.

Each to there own.

I personally have to agree with Mignola's irony though. Hellboy doesn't investigate very well. He falls down holes, gets blown up, fights mythological creatures and survives. This screams to me Daredevil though I agree some of this comes from his nature as a demonic entity.

As for martial artist I think you may be reading the class narrowly. I see the class covering anyone trained and capable of melee combat. However, if I am wrong in my thinking then I would go for Soldier as an appropriate replacement.
 


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