He would then need to establish a section 15 statement which incorporates the copyright for everyone's contributions.Ok, I wasn't sure if Morrus had some rule about content posted on the site.
He would then need to establish a section 15 statement which incorporates the copyright for everyone's contributions.Ok, I wasn't sure if Morrus had some rule about content posted on the site.
Another point to consider, back in 2008, when 4E released the GSL, few companies signed on, but one of the few that did was Goodman Games. I was working with them back then, and one of the stipulations about the GSL was a moratorium on releasing adventures. I think you couldn't release books until November of 2008. But Goodman, wanting to release product immediately, published a series of 4E-compatible adventures. I own all of these--NONE of them have any OGL dialogue at all within their pages. They just say 4E-Compatible, and that was it. Only one of three featured a copy of the original 2000 OGL within their pages.
What is stopping someone from creating a new OGL titled 5.75 and establishing new rules based on OSR that people all find familiar but have enough proper names changed in order to skirt copyright, and then offer that up to everyone for free...
Can you say a bit more about why this is so?it is legally much easier to create D&D-compatible adventures, campaign sourcebooks etc without a licence, and without infringing copyright.
Can you say a bit more about why this is so?
Do you think the amount of statted-up material in the adventure or setting would make a meaningful difference here?A retro-clone game is taking a substantial part of WoTC's copyright work in their game. A partial clone may be, too. An adventure or campaign setting that happens to be D&D compatible probably is not.
Do you think the amount of statted-up material in the adventure or setting would make a meaningful difference here?