BullMarkOne
First Post
Raven Wintervale said:the thought of creating my own campaign world is tempting. But with work and school I doubt that I'll have the time, plus the work required is so overwhleming I wouldn't know where to start.
A fairly rewarding (and low effort) method of creating a campaign world is the 'Inside Out' method. Start with just a 1 shot type of adventure, set in a loosely detailed 'central' location. By loosely detailed I mean something along the lines of: "Generic Fantasy City XX." Use some of the default values in the dmg for things like populations. Don't worry about details, you can flesh them out as you play.
To give your new setting a consistant feel either steal location and people names from a specific region of the real world, or pick a language you dont speak and use and internet based html type translator. http://translation.langenberg.com/ is a pretty good source
You can also easily start with a pre-published module, and start location, and change some names/details as you go (I take notes in the margins of the modules when I do this). This will provide you with a well written adventure, and a good stock of detail you might have overlooked.
Have each player create their own character using only core rules, and make sure they write a background for the character. Let them do some of the overall world design for you with these backgrounds, this works really well if you have a nice diverse party. Pick general relative locations for a couple of other nations etc, no need to draw up and super great maps (or any at all really, so long as you take careful notes about locations)
Now the most important step: Run your one shot adventure. If you need a detail about the world its set in, make it up! Just make sure you've got a notebook handy to write down all the details that you have to make up, so you can keep a moderate sense of consistancy.
Viola! Instant campaign setting!