Herobizkit
Adventurer
Also important to ask is whether the DM is planning on running a RP-internsive game (in which case stats don't matter at all as long as your character is interesting) or a "dungeon-buster" (in which case stats are extremely important because modules have certain assumptions about the characters ie: they're not "teh suck").
For an rp-intensive game, I still say go Aristocrat; maybe even play the minimum age for a human and be really annoying.
For a "dungeon-buster", the player will have his work cut out for him. He'll have to fight smarter, or take on a support role. In the Spec-War of dungeoneering, the weakest link is usually the death of the party. Sooo... barring the Aristocrat (which is essentially all the goodness of rogue and bard without magic), you could play a Minotaur or an Irda (hehe), or a Rogue/Fighter multi-class character build. With Use Magic Device (even at a -1 unless you take Skill Focus), you'll have the joy of being able to use decent magic-spewing items every once in a while, as long as you're not in a pinch.
For an rp-intensive game, I still say go Aristocrat; maybe even play the minimum age for a human and be really annoying.
For a "dungeon-buster", the player will have his work cut out for him. He'll have to fight smarter, or take on a support role. In the Spec-War of dungeoneering, the weakest link is usually the death of the party. Sooo... barring the Aristocrat (which is essentially all the goodness of rogue and bard without magic), you could play a Minotaur or an Irda (hehe), or a Rogue/Fighter multi-class character build. With Use Magic Device (even at a -1 unless you take Skill Focus), you'll have the joy of being able to use decent magic-spewing items every once in a while, as long as you're not in a pinch.