Still youIf I'm not important to you, why are you still carrying on? You clearly also want to have the last word, and you're talking about names in books like it gives you clout, so who has the weaker ego here?
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Still youIf I'm not important to you, why are you still carrying on? You clearly also want to have the last word, and you're talking about names in books like it gives you clout, so who has the weaker ego here?
Thanks for the suggestions and advice folks!
Spoke to the GM and we're looking at a few ideas of classes. I suspect I'm going to make a 'cultist' style pc for pure flavour, someone who starts with tome warlock till level 3 for the full rituals (as I think I mentioned) and then some kind of cleric. My GM is pushing favoured soul sorcerer which I'll check out and I'm still curious if anyone had tried the theurgy wizard.
Land druid also looks interesting (and might work as more of a 'touched by the old ones' cleric). Lore Bard was always a cool idea but a no go - part of my reason for swapping is I've roleplayed for years and a lot of the other players are fairly new. I realized I was quickly doing all the talking in social scenes as they all hung back. Me not being the face would kind of give them more to do and help get them involved.
Yup, recommended it in my previous post.and I'm still curious if anyone had tried the theurgy wizard.
No sorcerers can't negate friendly fire. Their metamagic feat does not work the same as the evoked ability. It can make the save, not negate damage.
To the OP, if you're gonna play a healer, cleric is the way to go. Don't worry about filling the role of multiple classes. If the party has no arcane caster and you guys suffer for it, then hey, .et one of the others be the arcane guy. Maybe one or both of the fighters will be an eldritch knight or a rogue takes arcane trickster. If you choose to be a druid, Circle of the Moon is the only way to go. CotL is just terrible. Nothing says CotM is any less of a profient caster as the Land druids. All land druids really get is the extra spells thsst are automatically prepared. Land abilities are a joke.
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