Help, Big game coming up

Greetings!

Ummm...gee, Rogue. Thanks! It just went right on by me, you know?:) (SHARK runs snout into nearby wall with a muffled grunt...stays there leaning against the wall...rubbing his crunched snout...) Well, you know what I mean!:)

Tolen, I hope you like the characters!

Semper Fidelis,

SHARK
 

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Shark- do you have a homebrewed version of a minotaur balanced with the core classes?

Those are some darn-tootin good ideas so far.

How about making one of the characters a traitor? That'd add some fun.

Or have one of them only speak a laungage that one other character knows.
 

Well, it depends on if these players have played D&D before. If so, then use whatever whackiness you want. If they're relative newbies, though, you don't want complicated classes. If you're premaking the stats, just choose the spells the characters have prepared, if you have wizards, clerics, druids, etc. Otherwise, I'd suggest just using sorcerers, and letting the sorcerers take healing spells. Clerics are a fairly complicated class, and you might want to get rid of them if the players aren't familiar with the rules.
 

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