D&D (2024) Help Build Level 13 PC

Alguga

Villager
Joined a level 12-20 campaign with them being 3 sessions in. Thought of trying a the World Tree Barbarian with being close to Paladin + Monk or Thief Rogue since we have 2 Wizards, but open to any suggestions.

Outline for the campaign character creation from DM:

"Level 13
Standard Array
Fixed Value HP per Level
Any Published WotC Content
Tome of Heroes
Steinhardts Guide to the Eldritch Hunt
Drakkenheim (All Books)
Heliana's Monster Hunting
Stibbles Codex of Companions

We currently have a
Familiar Master Wizard
Spellsmith Wizard
Bard / Paladin multiclass
Open Hand Monk
Moon Druid

No encumberance tracking other than common sense.
Magic Items will be decided together with me once your character is made 🙂
"

When asked about using Custom Backgrounds DM answered:
"Within a certain degree yes you may. It must always make sense for the narrative of your character :)."
 
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The new rogue thief looked like it has some cool bumps. The 13th level power for using magic devices has a few threads I seen on it being cool. Not sure on what feats and such though.
 


I’d take the opportunity to play a high level full caster or a cool multiclass combo.

Most martials just don’t get a ton of new toys after level 5. So playing one of them probably wont feel significantly different.

My initial ideas.

Valor Bard with conjure minor elementals, single classes.

Another moon Druid. Conjure woodland beings and wild shape are great aoe. Conjure minor elementals on any 3 attack beast should feel good as well for single target.

I think a rogue has some good potential in this party. Assuming you can get off turn attack via magic item or hasting yourself as arcane trickster you have good ranged or melee damage, good control options, great out of combat abilities. Probably not as strong as the caster options.
 
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I’d take the opportunity to play a high level full caster or a cool multiclass combo.

Most martials just don’t get a ton of new toys after level 5. So playing one of them probably wont feel significantly different.

My initial ideas.

Valor Bard with conjure minor elementals, single classes.

Another moon Druid. Conjure woodland beings and wild shape are great aoe. Conjure minor elementals on any 3 attack beast should feel good as well for single target.

I think a rogue has some good potential in this party. Assuming you can get off turn attack via magic item or hasting yourself as arcane trickster you have good ranged or melee damage, good control options, great out of combat abilities. Probably not as strong as the caster options.
I'd be interested in Valor Bard, how would you go into it? I've also heard about Lore Bard
 

I'd be interested in Valor Bard, how would you go into it? I've also heard about Lore Bard

Valor Bard is pretty straightforward.

Hand out bardic inspiration before encounters (they last an hour now).

In combat you mostly pick a concentration spell to cast or precast and then attack. at level 14 you can make a regular attack, replace your second attack with true strike and then bonus action true strike.

For magical secrets I recommend conjure minor elementals and conjure woodland beings. Both give you strong scaling self buffs. Note the 2024 version allows alot of spell pickups as you level from the cleric, Druid, wizard lists, not just 2.

For the racial abilities and feats and magic items Focus on charisma, defensive boosts, concentration boosts and movement. Lots of ways to achieve. Basics might be something like shield spell, warcaster, resilient con, max charisma.
 

For the levels you are looking at I’d mostly ignore lore bard. In a lower level game I’d recommend him.
 

If you have Steinhardt's available, I'd go Jaeger. You need a high damage frontliner, since your party is more oriented around defense and support.
 



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