Storyteller01
First Post
Green Steel Monk (From Green Ronin's Arcana: Societies of Magic)
Prereqs:
Lawful Evil
BaB: +3
Konwledge (The Planes): 4 ranks
Feats: Deflect Arrows, Endurance, Improved Unarmed Strike
Special: You have to defeat a member of this school in unarmed combat to be allowed in. It needn't be to the death, but the school DOES believe in survival of the fittest...
PrC stats:
d8
Bets saves: All
BaB: Average
Skill points: 4 + Int
Skills:
Alchemy, Balance, Climb, Concentration, Escape Artist, Hide, Jump, Knowledge (Arcana), Knowledge (The Planes), Listen, Move Silently, Tumble
Spellcasting is based on Int, but you cast as a sorcerer. No spells known; they come straight from the spell list.
Level 1: Speak Infernal, Monk Abilities (monk's AC, unarmed damage, and speed continue to progress with this class).
0 1st level spells per day
Level 2: Magic touch (cast as a free action while attacking with an unarmed strike. spell only effects the target, regardless of original perameters. Spell is wasted if you miss.)
1 1st level spells per day
Level 3: Devil Skin (+1 natural AC)
1 1st & 0 2nd level spells per day
Level 4: See in Darkness (including any unnatural or magical darkness)
2 1st & 1 2nd level spells per day
Level 5: Unarmed Sunder (you can sunder unarmed w/o generating AoO's)
2 1st, 1 2nd, & 0 3rd level spells per day
Level 6: Devil Skin (+2 natural armor)
2 1st, 2 2nd, & 1 3rd level spells per day
Level 7: Cold and Acid Resistance (20)
3 1st, 2 2nd, 1 3rd, & 0 4th level spells per day
Level 8: Spell Resistance (character level + 5)
3 1st, 2 2nd, 2 3rd, & 1 4th level spells per day
Level 9: Devil Skin (+3 natural Armor)
3 1st, 3 2nd, 2 3rd, 1 4th, & 0 5th level spells per day
Level 10: Diabolic Ascension (becomes an Outsider with a DR 20/+1)
3 1st, 3 2nd, 2 3rd, 2 4th, & 1 5th level spells per day
Spell List:
1st: burning hands, chill touch, inflict light wounds, magic missle, shocking grasp, true strike
2nd: death knell, ghoul touch, hold person, inflict moderate wounds, acid arrow
3rd: fireball, inflict serious wounds, keen edge, lightning bolt, vampiric touch
4th: contagion, enervation, inflict critical wounds, poison
5th: dismissal, hold monster, slay living
It didn't specify, but I think the Magic Touch ability counts against your Quickened spells for the round.
Just make sure the other cats don't make fun of him/her.
Prereqs:
Lawful Evil
BaB: +3
Konwledge (The Planes): 4 ranks
Feats: Deflect Arrows, Endurance, Improved Unarmed Strike
Special: You have to defeat a member of this school in unarmed combat to be allowed in. It needn't be to the death, but the school DOES believe in survival of the fittest...
PrC stats:
d8
Bets saves: All
BaB: Average
Skill points: 4 + Int
Skills:
Alchemy, Balance, Climb, Concentration, Escape Artist, Hide, Jump, Knowledge (Arcana), Knowledge (The Planes), Listen, Move Silently, Tumble
Spellcasting is based on Int, but you cast as a sorcerer. No spells known; they come straight from the spell list.
Level 1: Speak Infernal, Monk Abilities (monk's AC, unarmed damage, and speed continue to progress with this class).
0 1st level spells per day
Level 2: Magic touch (cast as a free action while attacking with an unarmed strike. spell only effects the target, regardless of original perameters. Spell is wasted if you miss.)
1 1st level spells per day
Level 3: Devil Skin (+1 natural AC)
1 1st & 0 2nd level spells per day
Level 4: See in Darkness (including any unnatural or magical darkness)
2 1st & 1 2nd level spells per day
Level 5: Unarmed Sunder (you can sunder unarmed w/o generating AoO's)
2 1st, 1 2nd, & 0 3rd level spells per day
Level 6: Devil Skin (+2 natural armor)
2 1st, 2 2nd, & 1 3rd level spells per day
Level 7: Cold and Acid Resistance (20)
3 1st, 2 2nd, 1 3rd, & 0 4th level spells per day
Level 8: Spell Resistance (character level + 5)
3 1st, 2 2nd, 2 3rd, & 1 4th level spells per day
Level 9: Devil Skin (+3 natural Armor)
3 1st, 3 2nd, 2 3rd, 1 4th, & 0 5th level spells per day
Level 10: Diabolic Ascension (becomes an Outsider with a DR 20/+1)
3 1st, 3 2nd, 2 3rd, 2 4th, & 1 5th level spells per day
Spell List:
1st: burning hands, chill touch, inflict light wounds, magic missle, shocking grasp, true strike
2nd: death knell, ghoul touch, hold person, inflict moderate wounds, acid arrow
3rd: fireball, inflict serious wounds, keen edge, lightning bolt, vampiric touch
4th: contagion, enervation, inflict critical wounds, poison
5th: dismissal, hold monster, slay living
It didn't specify, but I think the Magic Touch ability counts against your Quickened spells for the round.
Just make sure the other cats don't make fun of him/her.

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