Help building a Necro-Monk

Green Steel Monk (From Green Ronin's Arcana: Societies of Magic)

Prereqs:
Lawful Evil
BaB: +3
Konwledge (The Planes): 4 ranks
Feats: Deflect Arrows, Endurance, Improved Unarmed Strike
Special: You have to defeat a member of this school in unarmed combat to be allowed in. It needn't be to the death, but the school DOES believe in survival of the fittest...


PrC stats:
d8
Bets saves: All
BaB: Average
Skill points: 4 + Int

Skills:
Alchemy, Balance, Climb, Concentration, Escape Artist, Hide, Jump, Knowledge (Arcana), Knowledge (The Planes), Listen, Move Silently, Tumble

Spellcasting is based on Int, but you cast as a sorcerer. No spells known; they come straight from the spell list.


Level 1: Speak Infernal, Monk Abilities (monk's AC, unarmed damage, and speed continue to progress with this class).

0 1st level spells per day


Level 2: Magic touch (cast as a free action while attacking with an unarmed strike. spell only effects the target, regardless of original perameters. Spell is wasted if you miss.)

1 1st level spells per day


Level 3: Devil Skin (+1 natural AC)

1 1st & 0 2nd level spells per day


Level 4: See in Darkness (including any unnatural or magical darkness)

2 1st & 1 2nd level spells per day


Level 5: Unarmed Sunder (you can sunder unarmed w/o generating AoO's)

2 1st, 1 2nd, & 0 3rd level spells per day


Level 6: Devil Skin (+2 natural armor)

2 1st, 2 2nd, & 1 3rd level spells per day


Level 7: Cold and Acid Resistance (20)

3 1st, 2 2nd, 1 3rd, & 0 4th level spells per day


Level 8: Spell Resistance (character level + 5)

3 1st, 2 2nd, 2 3rd, & 1 4th level spells per day


Level 9: Devil Skin (+3 natural Armor)

3 1st, 3 2nd, 2 3rd, 1 4th, & 0 5th level spells per day


Level 10: Diabolic Ascension (becomes an Outsider with a DR 20/+1)

3 1st, 3 2nd, 2 3rd, 2 4th, & 1 5th level spells per day


Spell List:

1st: burning hands, chill touch, inflict light wounds, magic missle, shocking grasp, true strike

2nd: death knell, ghoul touch, hold person, inflict moderate wounds, acid arrow

3rd: fireball, inflict serious wounds, keen edge, lightning bolt, vampiric touch

4th: contagion, enervation, inflict critical wounds, poison

5th: dismissal, hold monster, slay living


It didn't specify, but I think the Magic Touch ability counts against your Quickened spells for the round.



Just make sure the other cats don't make fun of him/her. :)
 
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Reynard said:
I want to create a villainous group of necromantic monks, and a PrC to go along with them. I'd like to here some thoughts on what to include, ability wise.

I am think a 10 level class, with continued increases in monk AC bonus, speed and unarmed damage. In addition, I'm considering allowing the class to use stunning fist for ghould touch, vampiric touch and the like. What rate should they get these at? What other abilities should they have? What analogues for 'normal' monk abilities could I use to make them more necromantic?

Thanks in advance.


Arcana, Societies of Magic also has a PrC for unarmed combatants who learn to use negative energy in their combat style. It's not a monk PrC (more for fighters), but it may also be a good start. Gives some decent abilities plus some minor spellcasting. You eventually turn into an undead.
 


Satori said:
Wait...those are ALL the pre-reqs? A human fighter with able learner could get in at level 3! Is that correct??

Not quite. Fighter has to expend 8 skill ranks to get the Konwledge (Planes) prereq (cross-class skill). They can't touch it until 5th level.
 
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Able learner is a human 1st level feat that makes all skills in-class. This makes me think they weren't considering this feat when they created the class...

Its cool. I could just vary the cost to make it enterable only at 5th level or higher.

Thanks!
 

Not quite; able learner makes all skills cost only one skill point per rank, regardless of class; it doesn't change the maximum ranks (Hide, for a straight Sorceror, is still limited to (level +3)/2, even with Able Learner). If you have the skill on one of your class lists, then with Able Learner it is, for all intents and purposes, a class skill for all classes.
 


Satori said:
Able learner is a human 1st level feat that makes all skills in-class. This makes me think they weren't considering this feat when they created the class...

Its cool. I could just vary the cost to make it enterable only at 5th level or higher.

Thanks!

Built during 3.0, so most likely.
 

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