Hi, doing a build for a friend of mine. She wants a freedom fighter type character, throwing bombs about (or such like) with witch like powers...
The campaign she is playing in has some nobles floating about causing grief, elf nation (aka American indians) vs Humans (settlers).
Shes not played DnD before, so warlock seemed a good fit. Feel free to differ! I did think about wizard but possibly a little too fragile and I think strikers are easier to play for a first timer.
On her checklist:
charismatic
paralyze
bombs
human, elf or half elf.
The player knows all about Cthulhu mythos (hence star, although she'd be fine with infernal pact also), so I've built the rough shape below. Any advice on the stat block, feats I'm obviously missing etc. She doesn't want anything too complex.
Our campaign progresses slowly, so I wouldn't be too concerned with builds that go past 12 or so. Its taken us 9 (?) months to get to 6th...
Red Ruby
Half-Elf Warlock L6
Star pact
Eldritch blast - charisma
Starting ability scores:
Str:8 Con: 12 Dex: 13 Int:11 Wis: 10 Char:18
after L1 adjustment:
Str: 8 Con: 14 Dex: 13 Int: 11 Wis: 10 Char: 20
+1 to int, dex
Final scores
Str:8 Con:14 Dex:14 Int:12 Wis:10 Char:20
Trained skills:
Arcana (int), Bluff (Cha), Insight (Wis), Streetwise (Cha)
Feats:
Action Surge
Alchemist
Improved Fate of the void
Improved Initiative
Powers:
At will
L1: Eldritch blast
L1: Eyebite (should be Dire Radiance really)
Encounter
L1: Glow of Ulban (dr 366)
L1 Half elf bonus: Ray of Frost
L3 Hands of Ihbar (dr 366)
Dailies
L1: Dreadstar
L6: Hunger of Hadar
Utilities
L2: Ethereal stride (or Beguiling tongue)
L6: Dark ones own luck
Gear:
Sling, +2 rod, +1 bloodthread cloth, +2 elven cloak. This lot is really subject to change (its cos we started in a court setting originally).
Cheers!

The campaign she is playing in has some nobles floating about causing grief, elf nation (aka American indians) vs Humans (settlers).
Shes not played DnD before, so warlock seemed a good fit. Feel free to differ! I did think about wizard but possibly a little too fragile and I think strikers are easier to play for a first timer.
On her checklist:
charismatic
paralyze
bombs
human, elf or half elf.
The player knows all about Cthulhu mythos (hence star, although she'd be fine with infernal pact also), so I've built the rough shape below. Any advice on the stat block, feats I'm obviously missing etc. She doesn't want anything too complex.
Our campaign progresses slowly, so I wouldn't be too concerned with builds that go past 12 or so. Its taken us 9 (?) months to get to 6th...
Red Ruby
Half-Elf Warlock L6
Star pact
Eldritch blast - charisma
Starting ability scores:
Str:8 Con: 12 Dex: 13 Int:11 Wis: 10 Char:18
after L1 adjustment:
Str: 8 Con: 14 Dex: 13 Int: 11 Wis: 10 Char: 20
+1 to int, dex
Final scores
Str:8 Con:14 Dex:14 Int:12 Wis:10 Char:20
Trained skills:
Arcana (int), Bluff (Cha), Insight (Wis), Streetwise (Cha)
Feats:
Action Surge
Alchemist
Improved Fate of the void
Improved Initiative
Powers:
At will
L1: Eldritch blast
L1: Eyebite (should be Dire Radiance really)
Encounter
L1: Glow of Ulban (dr 366)
L1 Half elf bonus: Ray of Frost
L3 Hands of Ihbar (dr 366)
Dailies
L1: Dreadstar
L6: Hunger of Hadar
Utilities
L2: Ethereal stride (or Beguiling tongue)
L6: Dark ones own luck
Gear:
Sling, +2 rod, +1 bloodthread cloth, +2 elven cloak. This lot is really subject to change (its cos we started in a court setting originally).
Cheers!

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