redboxrazor
First Post
Hey everyone,
I am running the first session of the Serpent's Skull adventure path on Sunday, and one of my players has created what seems to be a very high-power inquisitor.
He took the Rich Parents trait (start with 900 GP) and a trait from the SS Player's Guide (I forgot the name) which gives him some poison resistances. All in all, his AC is very high, he can cast healing spells, his judgments allow him to turn the tide of battle (I'm concerned about him boosting his already-high AC), and his starting gold gives him access to a breastplate and a masterwork weapon.
Looking over the stats of the monsters in the adventure, it seems like nothing will really be able to hit his character. I fear that I won't be able to challenge him without upping the stakes against the rest of the party. I am going to be tracking weather, heat/fatigue, starvation, and the like, to hopefully help wear the party down a bit and encourage intelligent play, but I just can't figure out how I can pose a threat to what is essentially a striker, tank, and healer all in one.
Please help!
The rest of the party consists of a Druid (healer w/ wolf companion), a wizard, and a Paladin, all at level 1.
I am running the first session of the Serpent's Skull adventure path on Sunday, and one of my players has created what seems to be a very high-power inquisitor.
He took the Rich Parents trait (start with 900 GP) and a trait from the SS Player's Guide (I forgot the name) which gives him some poison resistances. All in all, his AC is very high, he can cast healing spells, his judgments allow him to turn the tide of battle (I'm concerned about him boosting his already-high AC), and his starting gold gives him access to a breastplate and a masterwork weapon.
Looking over the stats of the monsters in the adventure, it seems like nothing will really be able to hit his character. I fear that I won't be able to challenge him without upping the stakes against the rest of the party. I am going to be tracking weather, heat/fatigue, starvation, and the like, to hopefully help wear the party down a bit and encourage intelligent play, but I just can't figure out how I can pose a threat to what is essentially a striker, tank, and healer all in one.
Please help!
The rest of the party consists of a Druid (healer w/ wolf companion), a wizard, and a Paladin, all at level 1.