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Help Converting a couple monsters

Doesn't being Poisoned grant Disadvantage on the saves?

Thankfully not, no. Just Attack Rolls and Ability Checks. - In fact you could speculate this is precisely why they made Saves their own separate thing to stop powers like this being utterly horrid.
 

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Zombify (Recharge 5–6). The zombie lord targets one creature it can see within 30 feet of it. If the target can see the zombie lord, it must succeed on a DC 10 Constitution saving throw against this magic or become Poisoned. While the creature retains the Poisoned condition, at the end of each of the target’s turns, it must make a DC 10 Constitution saving throw. After failing three of these saving throws, the target is slain and rises as a zombie under the zombie lord's control in 1d4 rounds, and the creature is no longer Poisoned. After succeeding on three of these saving throws, the creature recovers from the Poisoned condition, and the curse ends.

Aura of Death. Whenever a living creature comes within 30 ft. of the zombie lord, it must succeed on a DC 10 Constitution saving throw against this magic or become Poisoned. While the creature retains the Poisoned condition, at the end of each of the creature’s turns, it must make a DC 10 Constitution saving throw. After failing three of these saving throws, the creature is slain and rises as a zombie under the zombie lord's control in 1d4 rounds, and the creature is no longer Poisoned. After succeeding on three of these saving throws, the creature recovers from the Poisoned condition, and the creature cannot be affected by this aura again in the next 24 hours.


I may try it both ways at the end, run the fight twice and then I can post the results back here on what seemed to work better for a good Zombie Lord in case anyone else needs one. Will add in that second attack.

So final details, is its attack bonus too low? AC too low? What should the CR and XP be set at? The suggestion so far is CR 2 at 450xp
 

So final details, is its attack bonus too low? AC too low? What should the CR and XP be set at? The suggestion so far is CR 2 at 450xp

Attack bonus looks right to me, I cant see why the Ac would be higher either.

Challenge 2 (450 xp) seems right, maybe borderline challenge 3 (700 xp) because of the abilities.
 

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