Help design a necromancer's lair

Actually, animal protein really messes a compost pile up.

The unused bits go into the greenhouse for Seymour.

You mean Audrey II, don't you?

[ame=http://www.youtube.com/watch?v=BGRN39oifsE]YouTube - Feed Me (Git It) - Little Shop of Horrors[/ame]

Or in the same *ahem* vein, Triffids or The Thing (the original one). All carnivorous...
 

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How about a child ghost in the house? Maybe just the crying of a child. It could really agitate the necromancer when he hears it.

And the old greenhouse should definitely be growing some nice flowers for Mrs Necromancer. I think she needs flowers and zombie children for company :)

Maybe the ghost is the one of the dead second children? While resurecting the mother, some of that energy wandered into the body of the dead child and its spirit became a ghost. Depending on evil the living child shall be, both of them may know each other and plot against their parents to take over the lair one day.

Maybe the biaj has found a way not to inhabit a new body but to use one ad eyes, ears and hands? Because I guess a mother wants to see her child from time to time and so she uses this body she is controlling to do so. Additionally the biaj shoudl definitely floating around by levitation or something.
 

Maybe the ghost is the one of the dead second children? While resurecting the mother, some of that energy wandered into the body of the dead child and its spirit became a ghost. Depending on evil the living child shall be, both of them may know each other and plot against their parents to take over the lair one day.

Maybe the biaj has found a way not to inhabit a new body but to use one ad eyes, ears and hands? Because I guess a mother wants to see her child from time to time and so she uses this body she is controlling to do so. Additionally the biaj shoudl definitely floating around by levitation or something.

Yeah, and a really clever design would be to make the necromancer a powerful enough bad guy that somehow the players have to figure out a way to unravel the whole thing in some fashion in order to win outright. Maybe the ghost child wants to help end the evil or just wants 'mom' to join him/her in the afterlife. The adventure could actually focus on unraveling these tangled family plots.
 

Well, so far the family is structured thus, as I see it:
1) Rolth is the father and necromancer. His goals are to return his undead wife to life, teach his son his trade, and revenge himself on a world which he believes unnecessarily hates undead.

2) the 9 year old son, Raven, who adores his father, wants to be a necromancer too, but hates his "younger brother" and blames him for his mother's death. He both loves and hates his mother, because he needs her, but he feels abandoned by her. He is far more evil than his vengeful but ultimately inward-focused father; he could easily become a serial killer.

3) BIAJ, aka Mrs. Necromancer. She wants to return to life, but is unaware that her younger son is actually both a ghost and a construct, but in neither case is he alive and waiting for her. If she knew her "baby" was gone and no longer needed her, she MIGHT be willing to move on. She was evil, but mostly in a self-indulgent way. Now, she's half-crazed with boredom, confinement and loneliness.

4) younger son, now an infant ghost in the house, but also a construct built in the last year or so who resides in the basement. Note that these are two totally separate beings, and neither is tied to or aware of or interested in the other... (except that since neither is aware of the other, one might be angered by the existence of the other). Neither of these entities is evil; the baby is merely terrified and alone. If it were given a chance to pass on in the company of a spirit who could guide it to the proper resting place, it would go happily. The construct has no spirit; it should either be destroyed, bound to some form of control, or awakened in some way so it could gain a spirit.

I don't see, at this point, any real way to cause the baby spirit, for example, to "go to" the BIAJ. Nor for Rolth to be made aware that his wife is exhausted and going insane in her confinement.
 

That sounds lie a rich plot scene.

I guess you call the baby spirit chaotic neutral. I don't see any reason why it shoudl "go to" the mother. With all those possible reactions to one another it would be a great job for the PC to untangle that. Like getting out of the spirit that it wants to find its resting place, telling that to the mother, so she might be convinced to leave the waking world and guide her baby to its resting place. But I guess father and son are a subject to "Proceed with extreme prejudice". But what's a nice D&D session without some killing? :)
 

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