SpiderMonkey
Explorer
Uggh.
I've been running a plot-intensive campaign with two different groups interacting in the same setting in roughly the same time-line for the last year to year-and-a-half.
It's been great, but I dread running the sessions now. If not for burnout, I'd estimate that I probably have about 3 months or so for a suitable climax (rushed) or as many as 6 for the full monty. What complicates matters is that I begin student teaching in a few weeks, which will take up a good deal of time. Worse yet, I may leave the area in four months when it's over, so a break may be detrimental. My players love their characters and are very invested in the story line, so I'm really not sure what to do.
Any suggestions?
I've been running a plot-intensive campaign with two different groups interacting in the same setting in roughly the same time-line for the last year to year-and-a-half.
It's been great, but I dread running the sessions now. If not for burnout, I'd estimate that I probably have about 3 months or so for a suitable climax (rushed) or as many as 6 for the full monty. What complicates matters is that I begin student teaching in a few weeks, which will take up a good deal of time. Worse yet, I may leave the area in four months when it's over, so a break may be detrimental. My players love their characters and are very invested in the story line, so I'm really not sure what to do.
Any suggestions?