Zaruthustran
The tingling means it’s working!
I'm playing in an epic campaign and have decided to play as a gold dragon. We were given 21 character levels to play with and I chose a Very Young gold dragon (11HD, LA +5) with 3 levels of Paladin and 2 levels of Fighter.
For money, we were given 975,000 gp with the following restrictions:
Max item cost for any one item: 240,000gp.
No more than three items may cost more than 97,500gp.
Here's what I came up with. Comments and suggestions much appreciated.
Monk's Belt. This gives the unarmed damage and AC abilities of a 5th level monk. It puts the dragon's high Wisdom to good use and increases the dragon's natural attack damage.
Headband of Perfect Excellance. +6 to Str, Dex, and Wis. A steal at 180,000.
+5 animated adamantine large shield of fortification and frost resistance. Takes care of pesky critical hits and sneak attacks, and soaks up nasty cold damage. Animated, so can use while flying, clawing, etc and still keep Wis bonus to AC. This is the most expensive item.
Holy amulet of natural wounding weapons +2. This is from savage species, and gives the holy, wounding, and +2 enhancements to two natural weapons (most likely bite and tail).
+2 cold iron Beast Claws. Another one from savage species. These give a +2 magic enhancement to claws, and add 1d6 to claw damage. (this means the claws each do 1d8 + 1d6 +2, +16 from 1/2 Str bonus)
Bracers of armor +8. Armor bonus to armor class is good.
Ring of protection +5. Deflection bonus to armor class is good.
Dusty Rose ioun stone. +1 insight bonus to armor class is good.
Ring of growth. This lets you increase one size 1/day for 9 minutes. For a dragon, this increases all natural attack damage and adds a crush attack. Since you can't wear more than two rings, he'll use this to grow, then replace it with the ring of protection.
2 gloves of storing. He'll store a wand of bless weapon and a wand of healing in these, what for to enable quick healing (without having to spend a move action to draw these items).
Ring of Evasion.
5 beads of force (does 5d6 force damage and traps subject).
2 of the greater spell-absorbing ioun stones (one is a backup)
2 brooches of shielding (again with the backup)
A few uses of Stone Salve
Potions of healing
Boots of speed
Cloak of charisma +6
Vest of resistance +5
+1 adamantine ghost touch greatsword (for use while in human shape).
+1 adamantine full plate armor (for use while in human shape).
Heward's handy haversack. (never leave home without it!)
Bunch of stuff like holy water, oil, rope, and other gear.
About 3,000gp in cash.
His final stats will be AC 52, with a 34 Str and saving throw bonuses of around Fort 38, Ref 34, Will 36. He doesn't have any displacement, spell resistance, or an escape plan (dimension door, ethereal, teleport, or whatever) so I'm still tinkering with the item list. Hopefully the wizard and cleric characters can help with some of those. I might ditch the ring of protection in favor of a ring of displacement or something similar.
16 HD (including 2 fighter levels) gives 8 feats. His final feats are:
Multiattack, Power attack, Improved Bull Rush, Awesome Blow, Divine Might, Flyby Attack, Hover, and one feat that I'm forgetting. Hover is fun because if you hover close to the ground you create a dust cloud that blows out fire and obscures vision. The dragon can breathe fire into the cloud (4d10 with an unfortunately easy reflex save) or attack into it with his 10' reach. Good times!
-z
For money, we were given 975,000 gp with the following restrictions:
Max item cost for any one item: 240,000gp.
No more than three items may cost more than 97,500gp.
Here's what I came up with. Comments and suggestions much appreciated.
Monk's Belt. This gives the unarmed damage and AC abilities of a 5th level monk. It puts the dragon's high Wisdom to good use and increases the dragon's natural attack damage.
Headband of Perfect Excellance. +6 to Str, Dex, and Wis. A steal at 180,000.
+5 animated adamantine large shield of fortification and frost resistance. Takes care of pesky critical hits and sneak attacks, and soaks up nasty cold damage. Animated, so can use while flying, clawing, etc and still keep Wis bonus to AC. This is the most expensive item.
Holy amulet of natural wounding weapons +2. This is from savage species, and gives the holy, wounding, and +2 enhancements to two natural weapons (most likely bite and tail).
+2 cold iron Beast Claws. Another one from savage species. These give a +2 magic enhancement to claws, and add 1d6 to claw damage. (this means the claws each do 1d8 + 1d6 +2, +16 from 1/2 Str bonus)
Bracers of armor +8. Armor bonus to armor class is good.
Ring of protection +5. Deflection bonus to armor class is good.
Dusty Rose ioun stone. +1 insight bonus to armor class is good.
Ring of growth. This lets you increase one size 1/day for 9 minutes. For a dragon, this increases all natural attack damage and adds a crush attack. Since you can't wear more than two rings, he'll use this to grow, then replace it with the ring of protection.
2 gloves of storing. He'll store a wand of bless weapon and a wand of healing in these, what for to enable quick healing (without having to spend a move action to draw these items).
Ring of Evasion.
5 beads of force (does 5d6 force damage and traps subject).
2 of the greater spell-absorbing ioun stones (one is a backup)
2 brooches of shielding (again with the backup)
A few uses of Stone Salve
Potions of healing
Boots of speed
Cloak of charisma +6
Vest of resistance +5
+1 adamantine ghost touch greatsword (for use while in human shape).
+1 adamantine full plate armor (for use while in human shape).
Heward's handy haversack. (never leave home without it!)
Bunch of stuff like holy water, oil, rope, and other gear.
About 3,000gp in cash.
His final stats will be AC 52, with a 34 Str and saving throw bonuses of around Fort 38, Ref 34, Will 36. He doesn't have any displacement, spell resistance, or an escape plan (dimension door, ethereal, teleport, or whatever) so I'm still tinkering with the item list. Hopefully the wizard and cleric characters can help with some of those. I might ditch the ring of protection in favor of a ring of displacement or something similar.
16 HD (including 2 fighter levels) gives 8 feats. His final feats are:
Multiattack, Power attack, Improved Bull Rush, Awesome Blow, Divine Might, Flyby Attack, Hover, and one feat that I'm forgetting. Hover is fun because if you hover close to the ground you create a dust cloud that blows out fire and obscures vision. The dragon can breathe fire into the cloud (4d10 with an unfortunately easy reflex save) or attack into it with his 10' reach. Good times!
-z