I'm going to make a few level 2 characters.
Durand Macehand,
Dwarf
Level 2 NG Barbarian
Stats: STR: 16 DEX: 14 CON: 16 INT: 10 WIS: 12 CHA: 6
BAB: +2
Saves: FORT: +6 REF: +2 WILL: +1
HP: 24.5
Initiative: +2
Speed: 30 feet
Armor class: 16 (touch 12, flatfooted 14)
Weapon 1:
Dwarven Waraxe +5 attack, 1d10+4 damage (1d10+3 if wielded in one hand), x3 crit
Weapon 2: Greatsword +5 attack, 2d6+4 damage, 19-20/x2 crit
Weapon 3: Longbow, +4 attack, 1d8 damage, x3 crit
Armor: Chain Shirt (-2 Armor Check Penalty)
Feats: Power Attack
Skills: 5 ranks each in Climb, Jump, Listen, Survival
Special abilities: Dwarven racial abilities, barbarian rage, illiteracy, fast movement, uncanny dodge
"Red" Tom Barnes
Level 2 LG Fighter
STR: 16 DEX: 14 CON: 14 INT: 10 WIS: 12 CHA: 8
BAB: +2
Saves: FORT: +5 REF: +1 WILL: +0
HP: 19.5
Initiative: +5
Speed: 30 feet
Armor class: 18 (touch 11, flatfooted 16)
Weapon 1: Longsword +5 attack, 1d8+3 damage (1d8+4 if wielded in two hands), 19-20/x2 crit
Weapon 2: Kukri +5 attack, 1d4+3 damage, 18-20/x2 crit
Weapon 3: Longbow +3 attack, 1d8 damage, x3 crit
Armor: Chain Shirt (+4 AC, -2 armor check penalty), Light Steel Shield (+2 AC, -1 armor check penalty)
Feats: Improved Initiative, Combat Expertise, Improved Trip
Skills: 5 ranks each in Craft: (Weaponsmithing) Climb, Jump, Ride, Swim
Argyros the Swift
Level 2 LN Cleric of Hermes
STR: 14 DEX: 10 CON: 14 INT: 12 WIS: 16 CHA: 8
BAB: +1
Saves: FORT: +5 REF: +0 WILL: +6
HP: 16.5
Initiative: +4
Speed: 30 feet
Armor class: 16 (touch 10, flatfooted 16)
Weapon: Morning Star +4 attack, 1d8+2 damage (1d8+3 if wielded in two hands), x2 crit
Armor: Chain Shirt (+4 AC, -2 armor check penalty), Light Steel Shield (+2 AC, -1 armor check penalty)
Feats: Improved Initiative
Skills: 5 ranks each in Concentration, Knowledge: the Planes, Knowledge: Religion, and Spellcraft
Domains:
Travel,
Luck
Spells:
Level 0: Detect Magic, Create Water, Light, Light, Light
Level 1: Bless, Obscuring Mist, Shield of Faith; Domain: Entropic Shield
Special abilities: Domain powers, turn undead
Sly Corbie
Level 2 CN Human Rogue
STR: 10 DEX: 16 CON: 14 INT: 14 WIS: 10 CHA: 10
BAB: +1
Saves: FORT: +2 REF: +6 WILL: +0
HP: 13.5
Initiative: +7
Speed: 30 feet
Armor class: 16 (touch 10, flatfooted 16)
Weapon 1: Short sword +1 attack, 1d6 damage, 19-20x2 crit
Weapon 2: Dagger +1 attack, 1d4 damage, 19-20/x2 crit
Weapon 3: Shortbow +4 attack, 1d6 damage, 19-20/x2 crit
Armor: Chain Shirt (+4 AC, -2 armor check penalty), Light Steel Shield (+2 AC, -1 armor check penalty)
Feats: Improved Initiative, Combat Expertise
Skills: 5 ranks each in Balance, Bluff, Hide, Listen, Move Silently, Open Lock, Spot, Search, Sleight of Hand, Tumble, Use Magic Device
Special abilities: sneak attack +1d6, trapfinding, evasion
Miranda Ashworth
Level 2 CG Human Sorcerer
STR: 8 DEX: 14 CON: 14 INT: 12 WIS: 10 CHA: 16
BAB: +1
Saves: FORT: +4 REF: +2 WILL: +3
HP: 10.5
Initiative: +6
Speed: 30 feet
Armor class: 16 (touch 10, flatfooted 16)
Armor: Mage Armor +4 AC
Feats: Improved Initiative, Eschew Materials
Skills: 5 ranks each in Bluff, Concentration, Knowledge: Arcana, Spellcraft
Spells:
Level 0: Detect Poison, Detect Magic, Read Magic, Light, Prestidigitation; 7/day
Level 1: Mage Armor, Grease, Magic Missile; 5/day
Special abilities: rat familiar