quick story summary: (D&D 5e)
Characters have the seed of an Elder god (Cthulhu/far realm type of being) buried in them. There are several prophecies stating this gods return to the world. The villain is a cult leader who (may or may not) want to bring this god back, but regardless he is doing some shady things. The pcs are mostly trying to get their friend NPC professor back so he can help them figure out what it is they have inside them (They don't really know but believe it is some sort of being). The professor was kidnapped by the cult.
My idea is that the villain knows they pcs have this essence/seed inside them and has decided to lead them (thru the use of his followers) to the ritual room where, once inside the Magic circle, the ritual will be complete. But, what does this ritual do?
my ideas so far:
Option 1:
The ritual is to awaken the Cthulhu guardian god of the world who can then defend the world against other elder gods. He is likely to destroy the city in the process of his awakening.
Option 2:
The ritual is to create a beacon for the gods heart (a comet). The heart with the essence/seed is the next step on the summoning. Destroying the beacon wants it created is pretty difficult and may be impossible (shattering it to little pieces creates multiple beacons?) Or the beacon will give an impact location but without it the comet will still strike but somewhere else, uncontrollable, unknowable.
Option 3 (very different game from what I had in mind):
The ritual awakens the Cthulhu god early. Now the PCs have one chance to save the world; go back in time and try to put the pieces together before the ritual is completed. (perhaps the professor knows how to do this?)
Option 4: The ritual is one of future scrying for the villain so that he might know what his god will tell him. The PCs get to witness this. This means that I need to come up with what it is the god wants him to do and make sure that the PCs can't just stop it by killing the villain right there (and ending the game).
Characters have the seed of an Elder god (Cthulhu/far realm type of being) buried in them. There are several prophecies stating this gods return to the world. The villain is a cult leader who (may or may not) want to bring this god back, but regardless he is doing some shady things. The pcs are mostly trying to get their friend NPC professor back so he can help them figure out what it is they have inside them (They don't really know but believe it is some sort of being). The professor was kidnapped by the cult.
My idea is that the villain knows they pcs have this essence/seed inside them and has decided to lead them (thru the use of his followers) to the ritual room where, once inside the Magic circle, the ritual will be complete. But, what does this ritual do?
my ideas so far:
Option 1:
The ritual is to awaken the Cthulhu guardian god of the world who can then defend the world against other elder gods. He is likely to destroy the city in the process of his awakening.
Option 2:
The ritual is to create a beacon for the gods heart (a comet). The heart with the essence/seed is the next step on the summoning. Destroying the beacon wants it created is pretty difficult and may be impossible (shattering it to little pieces creates multiple beacons?) Or the beacon will give an impact location but without it the comet will still strike but somewhere else, uncontrollable, unknowable.
Option 3 (very different game from what I had in mind):
The ritual awakens the Cthulhu god early. Now the PCs have one chance to save the world; go back in time and try to put the pieces together before the ritual is completed. (perhaps the professor knows how to do this?)
Option 4: The ritual is one of future scrying for the villain so that he might know what his god will tell him. The PCs get to witness this. This means that I need to come up with what it is the god wants him to do and make sure that the PCs can't just stop it by killing the villain right there (and ending the game).
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