BASHMAN
Basic Action Games
More in line with the OP, and the thread proper, I've heard good things about BASH, as a rules-lite(r) supers RPG.
I think the OP actually may have picked it up. Kinda wondering if it was what s/he wanted.
More in line with the OP, and the thread proper, I've heard good things about BASH, as a rules-lite(r) supers RPG.
That could be. I concede that you clearly know your group better than I do. I hope it works out for you.So it sounds like M&M isn't the game for our group.
One of the Marvel or DC supers games where you play their characters using the starter kit. No character building, no searching for powers, feats, or point costs, and especially not during play.But I'm looking for a rules-light game, not one where players have to scour the book for point costs or potential feats to take, especially during play. Any suggestions on a game that could be played straight away, without all that studying?
A question on BASH: How does it do skills? Is it mostly for characters with awesome stuff, or could it do completely unpowered characters (by that I mean characters that only use skills and normal equipment, no super-gadgets)?
Hmmm, I'll definitely have to consider it next time I can afford.
So that's what I missed when I posted my review.There is an "intense training" category of powers (more on that in a bit) that has a power called "Skillful"- each point in it gives 2 more skill slots. There is an Advantage called "Jack of All Trades" which lowers the penalty for "defaulting" with a skill from -1 Multiplier to -1 Dice penalty (so you could make a total polyglot who can do everything).