der_kluge
Adventurer
The campaign I am currently designing is thus:
The PCs are hired by a famous archaeoligist and explorer to help him explore an unknown land that lies 4 months travel to the east, by ocean. Previous explorers had at least mapped parts of the coastline, so they know it's there.
Once there, the party goes aboard on a skiff, and while on land, the ship, with all the crew and supplies is attacked by dragons, and sinks off the coast, the crew dying a horrible death.
So now, the PCs are stranded with their employer on a lost continent, with no hope of returning home (house-ruled teleport to ensure that).
Can the PCs survive in this treacherous land?
Can the discover the evil that is about to reawaken, and stop it before it's too late?!
The PCs are hired by a famous archaeoligist and explorer to help him explore an unknown land that lies 4 months travel to the east, by ocean. Previous explorers had at least mapped parts of the coastline, so they know it's there.
Once there, the party goes aboard on a skiff, and while on land, the ship, with all the crew and supplies is attacked by dragons, and sinks off the coast, the crew dying a horrible death.
So now, the PCs are stranded with their employer on a lost continent, with no hope of returning home (house-ruled teleport to ensure that).
Can the PCs survive in this treacherous land?
Can the discover the evil that is about to reawaken, and stop it before it's too late?!