Seems like keep changing objectives.I would prefer to retain the illusion.
Overtly changing the core rules means accepting they are lacking.
If at all possible I would like to handle this by placing a magic item as loot or in shoppe.
I agree, so I suggested some items that would benefit the rogue by applying the poison. As long as you tailor them to support the rogue, it shouldn't be a problem. As soon as you hit with an attack the poison is used up. The poison can have a time associated with it. After being coated on a normal weapon, it dissipates after 10 minutes.
The rogue's weapons can have special grooves that hold the poison. The poison requires a minimum intelligence to apply correctly or you risk poisoning yourself. It might be possible for a fighter to get one use of a poison in the first attack of combat, but not repeated uses through the encounter.
ooor a dagger of venom?
Maybe if I say it three times![]()
It's once a day!?! Well that's mediocre...You can say it as many times as you like, but it hardly achieves what the OP was asking. A DC 15 check to do 2d8 extra damage once per day is hardly going to give the boost in damage he was asking for.![]()
Here's one possible solution
Panther Strike Bracers (requires attunement)
Panther strike bracers allow you to answer an unsuccessful melee attack against you with an unexpected riposte. Spend your reaction to make an opportunity attack immediately after an enemy
has missed you with a melee attack. If this opportunity attack also misses, the bracers can't be used
again until you take a short rest.
I modeled them after Counterstrike Bracers from d20.
Really?Seems like keep changing objectives.I would prefer to retain the illusion.
Overtly changing the core rules means accepting they are lacking.
If at all possible I would like to handle this by placing a magic item as loot or in shoppe.
Sounds like the same objective, to me.what canon or even semi-canon ways are available to me to introduce a magic item that helps with this situation, drawing from both 5e and 3e magic items.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.