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Help making this ninja a bit more efficient

Rakusia

First Post
Go for the death ones or anything that does constitution drain. Gets low enough it dont matter how hard they hit. Also you would get a lot of chances with combat reflexes. Run 8 attacks hell roll low at least once
 

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Player2

First Post
yeah, my dm says we'll have a way to get a steady income of money for this campaign, so I'll be sure to plan it out and carry plenty of delicious poison around :3
 

Rakusia

First Post
PoisonTypeInitial DamageSecondary DamagePrice
NitharitContact DC 1303d6 Con650 gp
Sassone leaf residueContact DC 162d12 hp1d6 Con300 gp
Malyss root pasteContact DC 161 Dex2d4 Dex500 gp
Terinav rootContact DC 161d6 Dex2d6 Dex750 gp
Black lotus extractContact DC 203d6 Con3d6 Con4,500 gp
Dragon bileContact DC 263d6 Str01,500 gp
Striped toadstoolIngested DC 111 Wis2d6 Wis + 1d4 Int180 gp
ArsenicIngested DC 131 Con1d8 Con120 gp
Id mossIngested DC 141d4 Int2d6 Int125 gp
Oil of taggitIngested DC 150Unconsciousness90 gp
Lich dustIngested DC 172d6 Str1d6 Str250 gp
Dark reaver powderIngested DC 182d6 Con1d6 Con + 1d6 Str300 gp
Ungol dustInhaled DC 151 Cha1d6 Cha + 1 Cha11,000 gp
Insanity mistInhaled DC 151d4 Wis2d6 Wis1,500 gp
Burnt othur fumesInhaled DC 181 Con13d6 Con2,100 gp
Black adder venomInjury DC 111d6 Con1d6 Con120 gp
Small centipede poisonInjury DC 111d2 Dex1d2 Dex90 gp
BloodrootInjury DC 1201d4 Con + 1d3 Wis100 gp
Drow poisonInjury DC 13UnconsciousnessUnconsciousness for 2d4 hours75 gp
Greenblood oilInjury DC 131 Con1d2 Con100 gp
Blue whinnisInjury DC 141 ConUnconsciousness120 gp
Medium spider venomInjury DC 141d4 Str1d4 Str150 gp
Shadow essenceInjury DC 171 Str12d6 Str250 gp
Wyvern poisonInjury DC 172d6 Con2d6 Con3,000 gp
Large scorpion venomInjury DC 181d6 Str1d6 Str200 gp
Giant wasp poisonInjury DC 181d6 Dex1d6 Dex210 gp
DeathbladeInjury DC 201d6 Con2d6 Con1,800 gp
Purple worm poisonInjury DC 241d6 Str2d6 Str700 gp

  1. Permanent drain, not temporary damage.
Table: Poisons
 

Rakusia

First Post
deathblade. im sorry/ its expensive as all get out but if successful it does at least 3 points of constitution damage so losing 3 hit points for say a 12th level character with an 18 con would drop it to 15 taking it from a plus 4 to plus 2 effectively taking out 24 health plus the attack damage other side assuming natural 6's that would be 18 points of constitution drain and would in one hit kill the creature. even assuming you rolled a 2 3 1. thats 6 points going from 18 to 12. 12 is a +1 for a minus 3 constitution 3x12= 36 extra points of health loss.

[h=3]Ability Score Loss (Su)[/h]Some attacks reduce the opponent’s score in one or more abilities. This loss can be temporary (ability damage) or permanent (ability drain).
While any loss is debilitating, losing all points in an ability score can be devastating.

  • Strength 0 means that the character cannot move at all. He lies helpless on the ground.
  • Dexterity 0 means that the character cannot move at all. He stands motionless, rigid, and helpless.
  • Constitution 0 means that the character is dead.
  • Intelligence 0 means that the character cannot think and is unconscious in a coma-like stupor, helpless.
  • Wisdom 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless.
  • Charisma 0 means that the character is withdrawn into a catatonic, coma-like stupor, helpless.
Keeping track of negative ability score points is never necessary. A character’s ability score can’t drop below 0.
Having a score of 0 in an ability is different from having no ability score whatsoever.
Some spells or abilities impose an effective ability score reduction, which is different from ability score loss. Any such reduction disappears at the end of the spell’s or ability’s duration, and the ability score immediately returns to its former value.
If a character’s Constitution score drops, then he loses 1 hit point per Hit Die for every point by which his Constitution modifier drops. A hit point score can’t be reduced by Constitution damage or drain to less than 1 hit point per Hit Die.
 
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Player2

First Post
I honestly dropped my jaw at Deathblade. That thing is insane! I may be able to afford a couple of uses later in the campaign, so that's definitely one I'll be getting. Poison is a ninja's best friend :3 Thanks man, that table is hella useful!!
 

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