Help making this ninja a bit more efficient

Go for the death ones or anything that does constitution drain. Gets low enough it dont matter how hard they hit. Also you would get a lot of chances with combat reflexes. Run 8 attacks hell roll low at least once
 

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yeah, my dm says we'll have a way to get a steady income of money for this campaign, so I'll be sure to plan it out and carry plenty of delicious poison around :3
 

[TABLE="class: zebra d20"]Table: Poisons[TR="class: odd, bgcolor: #EEE3A4"][TD="bgcolor: #E6D88D"]Poison[/TD][TD="bgcolor: #E6D88D"]Type[/TD][TD="bgcolor: #E6D88D"]Initial Damage[/TD][TD="bgcolor: #E6D88D"]Secondary Damage[/TD][TD="bgcolor: #E6D88D"]Price[/TD][/TR][TR="class: even"][TD]Nitharit[/TD][TD]Contact DC 13[/TD][TD]0[/TD][TD]3d6 Con[/TD][TD="align: right"]650 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Sassone leaf residue[/TD][TD]Contact DC 16[/TD][TD]2d12 hp[/TD][TD]1d6 Con[/TD][TD="align: right"]300 gp[/TD][/TR][TR="class: even"][TD]Malyss root paste[/TD][TD]Contact DC 16[/TD][TD]1 Dex[/TD][TD]2d4 Dex[/TD][TD="align: right"]500 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Terinav root[/TD][TD]Contact DC 16[/TD][TD]1d6 Dex[/TD][TD]2d6 Dex[/TD][TD="align: right"]750 gp[/TD][/TR][TR="class: even"][TD]Black lotus extract[/TD][TD]Contact DC 20[/TD][TD]3d6 Con[/TD][TD]3d6 Con[/TD][TD="align: right"]4,500 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Dragon bile[/TD][TD]Contact DC 26[/TD][TD]3d6 Str[/TD][TD]0[/TD][TD="align: right"]1,500 gp[/TD][/TR][TR="class: even"][TD]Striped toadstool[/TD][TD]Ingested DC 11[/TD][TD]1 Wis[/TD][TD]2d6 Wis + 1d4 Int[/TD][TD="align: right"]180 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Arsenic[/TD][TD]Ingested DC 13[/TD][TD]1 Con[/TD][TD]1d8 Con[/TD][TD="align: right"]120 gp[/TD][/TR][TR="class: even"][TD]Id moss[/TD][TD]Ingested DC 14[/TD][TD]1d4 Int[/TD][TD]2d6 Int[/TD][TD="align: right"]125 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Oil of taggit[/TD][TD]Ingested DC 15[/TD][TD]0[/TD][TD]Unconsciousness[/TD][TD="align: right"]90 gp[/TD][/TR][TR="class: even"][TD]Lich dust[/TD][TD]Ingested DC 17[/TD][TD]2d6 Str[/TD][TD]1d6 Str[/TD][TD="align: right"]250 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Dark reaver powder[/TD][TD]Ingested DC 18[/TD][TD]2d6 Con[/TD][TD]1d6 Con + 1d6 Str[/TD][TD="align: right"]300 gp[/TD][/TR][TR="class: even"][TD]Ungol dust[/TD][TD]Inhaled DC 15[/TD][TD]1 Cha[/TD][TD]1d6 Cha + 1 Cha1[/TD][TD="align: right"]1,000 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Insanity mist[/TD][TD]Inhaled DC 15[/TD][TD]1d4 Wis[/TD][TD]2d6 Wis[/TD][TD="align: right"]1,500 gp[/TD][/TR][TR="class: even"][TD]Burnt othur fumes[/TD][TD]Inhaled DC 18[/TD][TD]1 Con1[/TD][TD]3d6 Con[/TD][TD="align: right"]2,100 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Black adder venom[/TD][TD]Injury DC 11[/TD][TD]1d6 Con[/TD][TD]1d6 Con[/TD][TD="align: right"]120 gp[/TD][/TR][TR="class: even"][TD]Small centipede poison[/TD][TD]Injury DC 11[/TD][TD]1d2 Dex[/TD][TD]1d2 Dex[/TD][TD="align: right"]90 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Bloodroot[/TD][TD]Injury DC 12[/TD][TD]0[/TD][TD]1d4 Con + 1d3 Wis[/TD][TD="align: right"]100 gp[/TD][/TR][TR="class: even"][TD]Drow poison[/TD][TD]Injury DC 13[/TD][TD]Unconsciousness[/TD][TD]Unconsciousness for 2d4 hours[/TD][TD="align: right"]75 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Greenblood oil[/TD][TD]Injury DC 13[/TD][TD]1 Con[/TD][TD]1d2 Con[/TD][TD="align: right"]100 gp[/TD][/TR][TR="class: even"][TD]Blue whinnis[/TD][TD]Injury DC 14[/TD][TD]1 Con[/TD][TD]Unconsciousness[/TD][TD="align: right"]120 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Medium spider venom[/TD][TD]Injury DC 14[/TD][TD]1d4 Str[/TD][TD]1d4 Str[/TD][TD="align: right"]150 gp[/TD][/TR][TR="class: even"][TD]Shadow essence[/TD][TD]Injury DC 17[/TD][TD]1 Str1[/TD][TD]2d6 Str[/TD][TD="align: right"]250 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Wyvern poison[/TD][TD]Injury DC 17[/TD][TD]2d6 Con[/TD][TD]2d6 Con[/TD][TD="align: right"]3,000 gp[/TD][/TR][TR="class: even"][TD]Large scorpion venom[/TD][TD]Injury DC 18[/TD][TD]1d6 Str[/TD][TD]1d6 Str[/TD][TD="align: right"]200 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Giant wasp poison[/TD][TD]Injury DC 18[/TD][TD]1d6 Dex[/TD][TD]1d6 Dex[/TD][TD="align: right"]210 gp[/TD][/TR][TR="class: even"][TD]Deathblade[/TD][TD]Injury DC 20[/TD][TD]1d6 Con[/TD][TD]2d6 Con[/TD][TD="align: right"]1,800 gp[/TD][/TR][TR="class: odd, bgcolor: #EEE3A4"][TD]Purple worm poison[/TD][TD]Injury DC 24[/TD][TD]1d6 Str[/TD][TD]2d6 Str[/TD][TD="align: right"]700 gp[/TD][/TR][TR="class: even"][TD="class: foot, colspan: 5"]
  1. Permanent drain, not temporary damage.
[/TD][/TR][/TABLE]
 

deathblade. im sorry/ its expensive as all get out but if successful it does at least 3 points of constitution damage so losing 3 hit points for say a 12th level character with an 18 con would drop it to 15 taking it from a plus 4 to plus 2 effectively taking out 24 health plus the attack damage other side assuming natural 6's that would be 18 points of constitution drain and would in one hit kill the creature. even assuming you rolled a 2 3 1. thats 6 points going from 18 to 12. 12 is a +1 for a minus 3 constitution 3x12= 36 extra points of health loss.

[h=3]Ability Score Loss (Su)[/h]Some attacks reduce the opponent’s score in one or more abilities. This loss can be temporary (ability damage) or permanent (ability drain).
While any loss is debilitating, losing all points in an ability score can be devastating.

  • Strength 0 means that the character cannot move at all. He lies helpless on the ground.
  • Dexterity 0 means that the character cannot move at all. He stands motionless, rigid, and helpless.
  • Constitution 0 means that the character is dead.
  • Intelligence 0 means that the character cannot think and is unconscious in a coma-like stupor, helpless.
  • Wisdom 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless.
  • Charisma 0 means that the character is withdrawn into a catatonic, coma-like stupor, helpless.
Keeping track of negative ability score points is never necessary. A character’s ability score can’t drop below 0.
Having a score of 0 in an ability is different from having no ability score whatsoever.
Some spells or abilities impose an effective ability score reduction, which is different from ability score loss. Any such reduction disappears at the end of the spell’s or ability’s duration, and the ability score immediately returns to its former value.
If a character’s Constitution score drops, then he loses 1 hit point per Hit Die for every point by which his Constitution modifier drops. A hit point score can’t be reduced by Constitution damage or drain to less than 1 hit point per Hit Die.
 
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I honestly dropped my jaw at Deathblade. That thing is insane! I may be able to afford a couple of uses later in the campaign, so that's definitely one I'll be getting. Poison is a ninja's best friend :3 Thanks man, that table is hella useful!!
 

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