Taren Seeker said:
How does sundering work now, for both magical and non magical items?
There is no size category limitation on sunder, however 2 handed weapons get a +4 on the opposed attack roll, and light weapons get a -4. There is also a +4 bonus to the larger combatant for every size category of difference.
So, if your halfling with his small dagger tries to sunder an ogre's large greataxe, he takes a -4 penalty on the opposed attack roll, and the ogre gets a +12 bonus (+8 from size, +4 from two-handed).
Damage seems the same - you roll damage and apply it after subtracting the hardness. Magic weapons get +1 hardness and +1 hp for each +1 enhancement bonus according to the DMG, but I think this is an error - the PHB says that each +1 enhancement adds 2 to hardness and 10 hp.
Taren Seeker said:
Has damage to attended objects changed? (meaning the 1 on the ref save thing)
It appears to be the same.
Taren Seeker said:
What are the new costs and abilities for the flying type items, like Winged Boots, Carpet of Flying and Winged Sheild? Have any of the durations been reduced?
Winged sheild -
fly as the spell 1/day (CL 5, so 5 minutes). Can carry 133 lbs at 60'/round or 266 lbs at 40'/round. Costs 17,257.
Carpet of Flying works as
overland flight of unlimited duration, but it can hover despite being of average maneverability. There are now only 3 varieties - 5x5, 5x10, and 10x10. They all go at the same speed (40' per round, or 30'/round if they are up to twice their weight capacity). Weight capacities are 200, 400, and 800 lbs, and the prices are 20K, 35K, and 60K.
Winged boots allow the wearer to effectively cast
fly 3/day at CL 5. (so, 5 minutes per flight)
The
broom of flying (which you didn't ask about, but what the hey) provides 9 hours/day of
overland flight, with weight limits of 200 lbs (at 40'/round) or 400 lbs (at 30'/round). it can also travel alone to any destination within range that the user is familiar with, and comes when called if within 300 yards. It costs 17000 gp.
The
cloak of the bat[/i] works as the fly spell, for up to 7 minutes, and then must recharge for the same amount of time. The polymorph function has the same lmitation. (now 26000 gp)
Taren Seeker said:
How does disarming work? (edit: in relation to weapon modifiers since comparitive size may be difficult to pin down now)
Same as Sunder, above, except that if the targeted item isn't a melee weapon, the defender gets a -4 penalty and cannot attempt to disarm you.
J