Olgar Shiverstone
Legend
Pielorinho said:Could you go over the handle animal rules a little bit? In 3.0, when a druid acquired a new companion, it could do little beyond attacking creatures it regarded as enemies until the druid had spent two months training it. I saw you just posted that bonus tricks are free (requiring no training time or checks); do animals start off with any "bonus tricks"? What's the training time for non-bonus tricks?
I see no reference to the amount of time a druid needs to train her companion, other than the free time for bonus tricks (though the DMG does say that left to its own devices, an animal will only defend itself or its master unless it knows tricks and is given a command).
Training a trick takes 1 week plus a Handle Animal check.
You can also train an animal for a general purpose with one skill check; these provide a "package" of tricks for a variety of time spent. The genral purposes are:
Combat Riding
Fighting
Guarding
Heavy Labor
Hunting
Performance
Riding
So it's a DM call. Personally, I'd allow a druid to start play with a companion who has a full set of tricks (int * 3 + bonus tricks). After that, if she got a new companion, I'd require the training time be spent. But that's just me. YMMV.