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Help me break in my 3.5 books! (3.5 Q&A)

Plane Sailing said:

basically if there is a clear synergy (barbarian levels added to a giant) add +1 per class level. If there ISN'T (e.g. bard levels added to a giant) add +1 per 2 class levels.

Hadn't seen that yet; neat!

What are the rules for sleeping in armor now? I know endurance allows you to sleep in light or medium armor, but if you don't have endurance are you fatigued if you sleep in any armor?

Also are there any obviously better medium armors?

Medium armor look identical.

No change that I can tell to the sleeping rules (fatigued in Med or Hvy), plus -2 Str/Dex penalty the next day, no charge or run.
 

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coyote6 said:
Have the Craft rules changed? Specifically, the time required to complete an item -- still one week to produce (skill check x DC), in sp, worth of an item?

Same -- but you can now make progress by the day (in cp) insted of the week, if you want.
 



An interesting observation: Weapons Specialization damage is no longer limited to 30 feet for ranged weapons (same with ranger FE bonuses). Watch out for the archers.

More errata:

The feat table incorrectly indicates that Weapon Finesse only applies to one weapon at a time.

The Shield Proficiency feat refers to small and large shields (they're now light and heavy, respectively).

I may have to start a "Compiled Errata" document ...
 

ive checked this thread and the Compile thread, and didnt see this:

What are the prerequisites for the Arcane Trickster?

thanks
 

Can you post the low-down on the Red Wizard, especially the prerequisites, class skills, and the abilities? I have a player that wants to level up this thursday into the class ... (the day before I get my DMG).

Thanks!
 

Olgar,

I'll forgive you, but you haven't mentioned one of the excellent new key elements of determining CR when class levels are added to monsters.

basically if there is a clear synergy (barbarian levels added to a giant) add +1 per class level. If there ISN'T (e.g. bard levels added to a giant) add +1 per 2 class levels.

This answers a long standing problem.

Cool! So ... what are the levels and CRs of the mind flayer sorcerer, aboleth mage and elder stone giant? Thanks :)
 

pingpong said:

What are the prerequisites for the Arcane Trickster?


Alignment: Any nonlawful
Skills: Decipher Script 7, Disable Device 7, Escape Artist 7, Knowledge Arcana 4
Spells: Ability to cast mage hand and at least one arcane spell of 3rd level or higher.
Special: Sneak attack +2d6.


Olgar, hope you don't mind me piggy-backing on your thread to help answer 3.5 questions. Lemme know if that's a prob.

D
 

Archade said:
Can you post the low-down on the Red Wizard, especially the prerequisites, class skills, and the abilities? I have a player that wants to level up this thursday into the class ... (the day before I get my DMG).

Thanks!

Red Wiz

Pre-req's:
Race: Human from Thay
Alignment: Any nongood
Skills: Spellcraft 8 ranks
Feats: Tattoo Focus, plus a total of 3 metagmagic feats or item creation feats
Spells: Able to cast 3rd level arcane spells

Class skills: Bluff, Concentration, Craft, Intimidate, Knowledge, Profession, Spellcraft

Abilities include "enchanced specialization", "specialist defense", spell power, circle leader, scribe tattoo, etc. Each level grants a +1 level in terms of casting arcane spells.
 
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