A couple early questions ...
green slime said:
How is cold iron described? How is it maufactured?
Are there any specifics to how to craft an adamantine or cold iron weapon? (using the standard craft rules in 3.0 it takes almost 5 years to create an adamantine weapon).
What is the cost for these special material weapons? (mithral/adamantine/cold iron/silver)
Are they described in the PHB?
DMG p283: "This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. Weapons made from cold iron cost twice as much as their normal counterparts. Also, any magical enhancements cost an additional 2000 gp. ... Items without metal parts cannot be made of cold iton ... Cold iron has 30 hit points per inch of thickness and hardness 10."
I see no specific discussion of special material crafting times (special materials aren't in the PHB). Costs are in Compiled Revisions IIRC.
Cover: "Standard cover give +4 AC/+2 saves (with discussions of "soft" cover from creatures which don't help saves, distances from low walls, and the like). There are suggestions for other degrees, and there is total cover, but there is no longer a table of modifiers for 25%, 50%, 75%, 90%, total.
What are the descriptions given for the knowledge skills Dungeoneering, Geography, and Nature?
Dungeoneering: Aberrations, oozes, caverns, spelunking
Geography: lands, terrain, climate, people
Nature: animlas, fey, giants, monstrous humanoids, plants, seaasons & cycles, weather, vermin
Can someone with the DMG tell me about Quaal's Feather Tokens? Is there more explanation about how they are used? I'm specifically interested in the tree token - has there been clarification on how it's used, where it can be activated, etc.
Fan is clarified; the tree size is given. No further clarifications on use/where used (though it does imply the tree must be vertical).
Ranger spells -- this list has been in Compiled Revisions for a week at least.
Can you confirm the changes to the Duelist PrC that you stated in your compiled (Possible) 3.5 revisions?
Specifically, do they really only get Precise Strike at 5th level (+1d6) and 10th level (+2d6)?
And does their INT bonus to AC only apply when wearing no armor and no shield (even bucklers)?
Precise strike is correct. Canny defense: "When not wearing armor or using a shield ...". Just about every duelist special ability specifically mentions not using a shield.