Testament
First Post
1. Give up Evocation, and one other, possibly Enchantment. Never give up Illusion, since invisible summoners rock, and you should never EVER give up Abjuration. I personally find Necromancy a nice school for its saveless weakening effects, makes for a great softener before your minions charge in. And Transmutation is also a must for you, hastening your minions is just terrifying.
Evocation is obsolete since the Complete Conjurer came out and made Conjurers the best blaster mages. (GRRRR!)
2. Augment Summoning is a must, as is Rapid Spell. Rods of empower and maximise are also nice to get MORE MINIONS!
3. Look into becoming an Alienist, the best part of it is that Pseudonatural doesn't change a creature's alignment. No need to worry about them being hedged out by Magic Circles any more! And true striking Dire Apes makes me shudder...then comes the rending!
And for the love of god, make your "Pokedex" as one of my players calls it, with a list of fully statted summons (including the buffs for Augment summoning). Slowing down play is bad, mmmkay.
Evocation is obsolete since the Complete Conjurer came out and made Conjurers the best blaster mages. (GRRRR!)
2. Augment Summoning is a must, as is Rapid Spell. Rods of empower and maximise are also nice to get MORE MINIONS!
3. Look into becoming an Alienist, the best part of it is that Pseudonatural doesn't change a creature's alignment. No need to worry about them being hedged out by Magic Circles any more! And true striking Dire Apes makes me shudder...then comes the rending!
And for the love of god, make your "Pokedex" as one of my players calls it, with a list of fully statted summons (including the buffs for Augment summoning). Slowing down play is bad, mmmkay.