As a Dungeon Master, the standard half-orc race just leaves me flat. +2 strength, darkvision, and orc blood just don't cut it.
I'm looking for ideas to build the half-orc racial traits for my game.
As a baseline I'm looking towards the dwarf and elf races as the baseline of balance for +0 ECL characters. The adventuring party is a warforged, a half-orc, and a changeling.
Here is the relevant setting information. The half-orc city state is essentially Sparta (see Ancient Greece) which is at war with the human city state (see Athens). Half-orcs fight in disciplined and orderly regiments during their continuous battles against the humans. These half-orc units succeed through instant obedience to orders, exact performance of tactical plans, and personal strength from strenuous training exercises.
Please help me with ideas and votes on what works, what's too powerful, and how you see it impact the flavor of the race.
My initial ideas include the following:
* Fast Movement: akin to Barbarian class feature but perhaps only +5 feet to their speed
* Weapon Proficiency: a few free martial weapon proficiency feats (I'm considering throwing axe, handaxe, and battleaxe)
* Low-Light Vision: orcs in my game don't live underneath the mountains (I assume orcs have darkvision as some reference to The Lord of the Rings by JRR Tolkien) and I want my players to carry lanterns
* +? racial bonus on something (save versus fear? a couple skills?)
In contrast the Elf racial traits are sleep immunity, +2 vs enchantments, low-light vision, weapon proficiency, +2 listen/spot/search, and auto-search. Dwarf racial traits include a penalty (-10 feet to speed) plus darkvision, stonecunning, weapon familiarity, stability, +2 vs poison, +2 vs spells, +1 attack orcs/goblins, +4 AC vs giants, +2 appraise, and +2 craft.
Thanks for your ideas and help.

I'm looking for ideas to build the half-orc racial traits for my game.

Here is the relevant setting information. The half-orc city state is essentially Sparta (see Ancient Greece) which is at war with the human city state (see Athens). Half-orcs fight in disciplined and orderly regiments during their continuous battles against the humans. These half-orc units succeed through instant obedience to orders, exact performance of tactical plans, and personal strength from strenuous training exercises.
Please help me with ideas and votes on what works, what's too powerful, and how you see it impact the flavor of the race.

My initial ideas include the following:
* Fast Movement: akin to Barbarian class feature but perhaps only +5 feet to their speed
* Weapon Proficiency: a few free martial weapon proficiency feats (I'm considering throwing axe, handaxe, and battleaxe)
* Low-Light Vision: orcs in my game don't live underneath the mountains (I assume orcs have darkvision as some reference to The Lord of the Rings by JRR Tolkien) and I want my players to carry lanterns

* +? racial bonus on something (save versus fear? a couple skills?)
In contrast the Elf racial traits are sleep immunity, +2 vs enchantments, low-light vision, weapon proficiency, +2 listen/spot/search, and auto-search. Dwarf racial traits include a penalty (-10 feet to speed) plus darkvision, stonecunning, weapon familiarity, stability, +2 vs poison, +2 vs spells, +1 attack orcs/goblins, +4 AC vs giants, +2 appraise, and +2 craft.
Thanks for your ideas and help.
