Guilberwood said:Help me challenge my 12th level party with hobgobolins!
Delta said:Can't do it, I've tried. There's a common school of thought in D&D that with proper tactics, enough humanoids can challenge any party, but it's not so. (Re: "Tucker's Kobolds"). In short, at 12th level, attack bonuses are too high for PCs to miss, and ACs are too high for hobgoblins to hit. Like I say -- I've tried and it just turns into long periods of DM rolling miss-miss-miss... looking for a natural 20.
Guilberwood said:My Dragonlance group is going to pass trough one of the deadliest areas of the world, and it’s filled with hobgoblins.
When I told them that it was a very dangerous place, and that few came back alive, they surely felt they were safe, after all, “they’re only hobgoblins, what can they do against a 12th level party”…
It’s time for En World to prove them wrong!
).
Have them throw pre-made 'boulders' possibly filled with greek fire or insect swarms.Delta said:Can't do it, I've tried. There's a common school of thought in D&D that with proper tactics, enough humanoids can challenge any party, but it's not so. (Re: "Tucker's Kobolds"). In short, at 12th level, attack bonuses are too high for PCs to miss, and ACs are too high for hobgoblins to hit. Like I say -- I've tried and it just turns into long periods of DM rolling miss-miss-miss... looking for a natural 20.
Lord Zardoz said:Some decent ideas, Gold Roger. Though it sounds like your particular brand of Hobgoblins have forehead ridges, and use Bat'leths. Nothing wrong with it, but its not my particular flavor of Hobgoblin.
Lord Zardoz said:Numerous Bards wont quite work, since Morale bonus's do not stack (unless I am mistaken).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.