Help me choose a Cohort

Actually, one interesting idea I've seen is to have a _different_ player create and play the cohort. I might try something like that.
 

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I agree with mr_outsidevoice, a Mystic Theurge is in order here.

That being said, I'm just hanging out on this thread waiting for Hermann the Wise to chime in with his usual advice about cohorts. If memory serves, he prefers brunettes.
 

And then there's the Stealth option... Regardless of which character class you decide to go with, putting it in a plain brown wrapper can't hurt.

I'd go with some form of an Awakened animal, with character levels. As such, it will have 3D6 INT (not so good an idea for a Wiz/Sor), will be able to speak and understand Common, and a number of other languages equal to its new INT Bonus, and will have some extra hit dice. Then you can add the class levels. Careful consideration of the base animal, racial skill bonuses, natural abilities, and class should be taken...

A Warhorse who is also a Fighter/Rogue would give him more HPs, fighting ability, Feats, sneak attack, Uncanny Dodge, and even Trapfinding... but Disable Device would probably be a problem! Add in some Barbarian, and (s)he's even faster! A kitty-cat with Rogue levels would rock at Hide & Move Silently! And, of course, a DUCK is your all-around, all-terrain NPC Cohort, as it can fly, swim, and even waddle about on land! (Its attack ability sucks, though!) Even an Awakened tiny viper has its uses... Make it a Rogue, give it a lot of Hide & Move Silently, with its size bonuses to Hide, sneak attack, and poison... It has its uses!

Pseudo-Dragons are also nice! Maybe add some Ranger/Rogue levels on top of that...

Think about what abilities and skills you want and need, and what "race" of animal best suits them. Add in the appropriate class abilities to suit!

My Ranger currently has a Warhorse who is his Animal Companion. If he had Leadership, and the GM let him find a friendly Druid with Awaken (and assuming the horse agreed), he'd give that up to make his warhorse an intellugent Ranger/Rogue with Hide, Move Silently, Survival (and Tracking!), Jump, Swim, and Climb. Guarding the horses would no longer be a problem, I think! :]
 

S'mon said:
Clerics are by far the most powerful cohorts IME; I guess in 3.5 Druids could be too but they take a bit of work to optimise; whereas Clerics are easy. That said, as GM I am not letting PCs create their own cohorts anymore, you just get a bunch of Clerics, party power skyrockets and game balance goes out the window. Best approach is for the GM to create a suitable prospect who the PC can recruit, usually an apprentice or similar, same or similar class to the PC.


In my case the DM actually created the cohort himself and to avoid issues we had in the past with some players no longer with us (and have been kicked from at least one other game after ours as well) he also runs the cohorts.

So many people try to use cohorts as a way to get what THEY want - intentional or not. For a blatant example - Have your cohort buy a magic sword and give it to the PC for example...or have the cohort take point to find traps...or hand over his share of the gold...

Cohorts are supposed to be people to - virtual PC's with their own personality, wants and desires (just like most PC's). Not some 1st level smuck who is awed by the site of a small jewlled pocket knife.
 

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