iwatt
First Post
Simon was an old 2e character, that is making a comeback to 3.5.
He's a Level 10 half-elf Rogue with a slapped on Aasimar template added into the mix (LA+1), for a total ECL of 12.
His stats (including Aasimar effects in parenthesis, but not level increases are)
Str 10
Dex 17
Con 9 (Ouch)
Int 16
Wis 11 (13)
Cha 15 (17)
Simon was a spy.
A great actor (read liar), who could convince anybody of anything.
He was also maxed out in the Stealth area (Hide/MS)(95% both).
Find/Remove traps was also maxed out. (95%)
His Climb was excellent (I don't believe a character who loses magic items should be useles at what he's supposed to do best, in this case infiltration). (85%)
His listen sucked (mostly aided by his racial bonus, so few to none ranks). (35%)
He was a decent enough forger (not maxed out, since he once failed a very important one, almost caused a TPK).
He had no Decipher script though. (5%)
His pick pockets was pretty low as well. (30%)
His open Locks was pretty decent (75%)
In combat, Simon was not very couragous (low hps). He usually hid and would use a backstab in tactical situations (to bring down those lingering bad guys). His prefered mode of combat was knife-throwing. He also used 2 weapon proficiencies in learning martial arts (this is a must have for the character, since part of the whole schtick was never been weaponless).He was a masterful tumbler. A master of disguise. He had some knoledge of heraldry.
I need help in deciding what feats, skills and ability increase to use. This is what I've come up so far:
Abilities:
Lev 4 +1 Con
Lev 8 +1 Dex
Feats (4)
Improved unarmed strike (Vulcan neck pinch with SA dice
)
Weapon Finesse (A must have for low str high Dex)
Quick Draw (for the knife throwing)
TWF (Knife throwing as well)
Skills (143 points):
Balance: 5 (4 Dex +2 Synergy give me +11)
Bluff: 13
Climb: 13 (+2 Climbing gear succeed on thos DC 25 with a take 10)
Diplomacy: at least 5. (+2 Half elf +3cha +6 Synergies= +16)
Disable device: 10 (plus Int and MW tools will give him that +15)
Forgery: 7 (+int gives me a +10)
Gather Info: 5 (Half elf + Cha gives me that +10)
Hide: 13
Jump: 5 (need those synergies baby, he also had th NWP in 2e)
Knowledge Nobility: 5 (cost me 10, but gives me that +2 to diplo)
Listen: NADA
Move Silently: +13
OPen Lock: 9 (plus dex and MW picks gives me +15)
Search: 12 (plus Int gives me that +15)
Sense motive: at least 5 (synergies baby)
Spot: 5 (+1 Wis +2 aasimar=+10)
Tumble:13 (+2 Synergy +4 Dex)
Which adds up to 143
He also has a Rogue Special ability. I'm caught up between:
Skill mastery (6 skills, would allow me to restudy my Skill distribution)
Imp Evasion (low hps)
Defensive Roll (low hps)
Remember, he really is an infiltartor, not a Combat machine.
By the way, Simon has disapeared for over a year, since he became the vessel for an extraplanar creature. This version of simon is actually the good aspect, while the evil aspect has a tiefling-like template. The Fused extraplanar/Simon entity is now prefectly CN, while the CG and CE sides are off searching for the Uber-artifacts only they know were.
Th GM is giving me 25,000 gp, but the party has an elven Chaimail +5 (wow) which I can talk them into allowing me to use.
So what Magic items to get?
Also, what are the stat for the 3.5 version of eleven Chainmail. I'm thinking Mithral Chainshirt. (ACP 0, +4 Armor Max Dex +6, Weight 12,5 lbs). My GM says it actually is Mithral Chainmail (but I'm supposed to be the rules expert so I can probably get the correct ruling (i.e chainshirt
) if I state this forum's opinion.
I'm thinking a +4 Dex Gloves (16,000), although the Monks belt would amp my unarmed strike from 1d4 to 1d8 for the same cost, although 2 more points of damage don't equate with a +2 to AC and +2 to hit. Probably get the Handy Haversack as well.
What do you guys think?
He's a Level 10 half-elf Rogue with a slapped on Aasimar template added into the mix (LA+1), for a total ECL of 12.
His stats (including Aasimar effects in parenthesis, but not level increases are)
Str 10
Dex 17
Con 9 (Ouch)
Int 16
Wis 11 (13)
Cha 15 (17)
Simon was a spy.
A great actor (read liar), who could convince anybody of anything.
He was also maxed out in the Stealth area (Hide/MS)(95% both).
Find/Remove traps was also maxed out. (95%)
His Climb was excellent (I don't believe a character who loses magic items should be useles at what he's supposed to do best, in this case infiltration). (85%)
His listen sucked (mostly aided by his racial bonus, so few to none ranks). (35%)
He was a decent enough forger (not maxed out, since he once failed a very important one, almost caused a TPK).
He had no Decipher script though. (5%)
His pick pockets was pretty low as well. (30%)
His open Locks was pretty decent (75%)
In combat, Simon was not very couragous (low hps). He usually hid and would use a backstab in tactical situations (to bring down those lingering bad guys). His prefered mode of combat was knife-throwing. He also used 2 weapon proficiencies in learning martial arts (this is a must have for the character, since part of the whole schtick was never been weaponless).He was a masterful tumbler. A master of disguise. He had some knoledge of heraldry.
I need help in deciding what feats, skills and ability increase to use. This is what I've come up so far:
Abilities:
Lev 4 +1 Con
Lev 8 +1 Dex
Feats (4)
Improved unarmed strike (Vulcan neck pinch with SA dice

Weapon Finesse (A must have for low str high Dex)
Quick Draw (for the knife throwing)
TWF (Knife throwing as well)
Skills (143 points):
Balance: 5 (4 Dex +2 Synergy give me +11)
Bluff: 13
Climb: 13 (+2 Climbing gear succeed on thos DC 25 with a take 10)
Diplomacy: at least 5. (+2 Half elf +3cha +6 Synergies= +16)
Disable device: 10 (plus Int and MW tools will give him that +15)
Forgery: 7 (+int gives me a +10)
Gather Info: 5 (Half elf + Cha gives me that +10)
Hide: 13
Jump: 5 (need those synergies baby, he also had th NWP in 2e)
Knowledge Nobility: 5 (cost me 10, but gives me that +2 to diplo)
Listen: NADA
Move Silently: +13
OPen Lock: 9 (plus dex and MW picks gives me +15)
Search: 12 (plus Int gives me that +15)
Sense motive: at least 5 (synergies baby)
Spot: 5 (+1 Wis +2 aasimar=+10)
Tumble:13 (+2 Synergy +4 Dex)
Which adds up to 143
He also has a Rogue Special ability. I'm caught up between:
Skill mastery (6 skills, would allow me to restudy my Skill distribution)
Imp Evasion (low hps)
Defensive Roll (low hps)
Remember, he really is an infiltartor, not a Combat machine.
By the way, Simon has disapeared for over a year, since he became the vessel for an extraplanar creature. This version of simon is actually the good aspect, while the evil aspect has a tiefling-like template. The Fused extraplanar/Simon entity is now prefectly CN, while the CG and CE sides are off searching for the Uber-artifacts only they know were.
Th GM is giving me 25,000 gp, but the party has an elven Chaimail +5 (wow) which I can talk them into allowing me to use.

So what Magic items to get?
Also, what are the stat for the 3.5 version of eleven Chainmail. I'm thinking Mithral Chainshirt. (ACP 0, +4 Armor Max Dex +6, Weight 12,5 lbs). My GM says it actually is Mithral Chainmail (but I'm supposed to be the rules expert so I can probably get the correct ruling (i.e chainshirt

I'm thinking a +4 Dex Gloves (16,000), although the Monks belt would amp my unarmed strike from 1d4 to 1d8 for the same cost, although 2 more points of damage don't equate with a +2 to AC and +2 to hit. Probably get the Handy Haversack as well.
What do you guys think?
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